Taking care of a home is always hard work, especially if that home is a newly terraformed Mars filled to the brim with people and plantlife. That is why today we are releasing a new patch for Per Aspera Home.
In this patch you will find the following updates:
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BUGFIXES
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- Fixed issue that would prevent ships from building a floating Research Outpost
- Delayed Spaceport Quest until it made sense narrative-wise
- Fixed issue with Polar Scanning that would take longer than other sectors
- Fixed issue that would not generate a Savegame upon Game Ending
- Fixed issue that wouldn’t show watermarks on water buildings
- Fixed issue that would show a placeholder on a energy consumption panel in certain cases
- Fixed issue with an emission FX
- Fixed issue that would have Orbital Buildings have the wrong time on the Tech Tree
- Fixed issue that would have a “Power Lost” notification when scrapping a Building
- Fixed issue that would have the Credits Music looping
- Fixed issue that would have the Panel locked on top of Melting Veins
- Fixed issue that would have the Clouds not show up when they should
- Fixed issue with VO where a wrong line was being said
- Fixed Exception when Cargos were being reset
- Fixed issue when returning to Main Menu after making an end game decision
- Fixed Exception sometimes happening on the Orbital View
- Fixed issue that would have Humidity radius not being circular around poles
- Fixed issue that would show an enemy base on certain lenses
- Fixed issue that would have some lenses radius not connecting properly
- Fixed issue that would have the Humidifier Icon not centered properly
- Fixed typos and localization issues
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GENERAL OPTIMIZATIONS
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- Rebalanced Batteries, Increased Capacity
- General Code Optimizations
- General AI Code Optimizations
- General Logistics Code Optimizations
- General Combat Code Optimizations
We appreciate all the feedback we can get so if you see any issues, please report them right HERE