News Liste Parking World Simulator
This week we have a minor patch for some fixes and some improvements. We’re preparing the next bigger content update and this patch will be a preparation for that. Again we also cramped in some community requests! Here's what’s new:
???? New Features & Improvements
-Overhaul roof elements
-Added "reset all" option for control rebinds
-Moved special parking space onboarding from S3 to S5 and disabled the associated narrative chat
-Added barrier tape to S2 to align with onboarding text
-Added auto scroll to selection in control settings necessary for upcoming controller integration ????
-Added extra delay for last chat message which fixes narrative chats sometimes disappearing too early
-Added a better indication to the range of fuseboxes
????️ Fixes
-Fixed the volume of the crickets
-Fixed Graffiti maintenance effect having the wrong sound effect
-Fixed layout keyboard layout dependent binding for "delete mode" (Z key location is default in QWERTY layout)
-Fixed some localization spelling errors
-Fixed invisible building border being able to catch on fire ????
-Fixed game menu staff panel UI navigation necessary for upcoming controller integration ????
-Fixed vertical movement for PC & upcoming controller integration ????
-Fixed onboarding prompts being marked as completed when aborting them on the last page
-Fixed electrical cables having no name and description
-Fixed traffic tutorial being displayed twice in the tutorial catalog
-Fixed "delete modes" controller binding ????
-Fixed time scale controller bindings ????
-Fixed camel case background label in general settings
-Fixed an issue, where the "IsPowered" indicator for some electrical devices (e.g. wall lamps) was not working as intended
-Disabled electricity onboarding remnant in S3
-Changed "trees" to "shrubs" in onboarding text to align with available placeables
-Removed unused tab action ref
-Removed fly & walk menu action maps (redundant)
-Removed misleading numbers in the Build Menu
✨ Additional Additions
-Added a toggle setting for the waterfall effect for the numbers in the UI for better performance adjust-ability
-Overhaul Eco Water Drain model
Thanks for the Feedback on our discord and in the steam boards! Keep it coming!
Release:
Genre:
Simulation
Entwickler:
Binary Impact
Vertrieb:
Aerosoft
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop