Hello everyone,
Thanks to everyone supporting us by playing on our Beta Branch. Your feedback are helping us out! If you haven’t had the time to yet, feel free to hop in and tell us what you think of this update!
Our team is working on bringing you a brand new mode for inexperienced players. Our Dream mode will do wonders for every player out there eager to play an incredibly challenging game while keeping it down to earth. A new spatial approach will also be introduced in this update. Be careful though, the way you will use space and moves in-game will change your whole game!
Check out our upcoming patchnotes:
???? Dream Mode The Easy mode is called “Dream Mode”, in opposition to “Nightmare Mode” for the original experience. It adds 2 new elements aimed towards providing a more forgiving experience for inexperienced players, while keeping the overall game feel lethal and impactful. Here’s more details:
- Resurrection Token: Players are granted 1 additional Resurrection Token at the start of every run which should help new players resurrect their lost daughter (and best daughter, starting with the 2nd run). It comes in addition to the Rescue mission drop-rate fix, which should also provide more frequent opportunities to win Resurrection Tokens on both modes.
- HP Regeneration: Injured Daughters recover 50% of their total HP each day. It allows players to take 1-2 hits per daughter in a mission in the early game, and recover most of the HP for the next one. It also allows players who want to use HP-consuming skills (Interruptions, Reactions) to use them more often, as you recover an amount of HP worth 5 Interruptions / 10 Reactions per day.
- Sacrifice: While its early-game use is diminished by the above, the Sacrifice remains available as a secondary way to recover HP if your favorite daughter takes a bad hit right before a Boss fight for instance. Its cost is also reduced thanks to the additional Resurrection Token. And it remains key to the mid- to late-game power scaling thanks to the Souls Traits mechanic. Sacrifice still provides a full healing of a daughter.
???? Surgeon Nerf: Our first boss, the Surgeon, has been nerfed for both modes on the following stats:
- Init boost : 15 => 10: We reduce it again to avoid steamrolling inexperienced players. The Surgeon will act a bit less frequently, even if the player struggles to take out the Acolytes in the early stages of the fight.
- Acolytes damages: 380 => 275: They currently deal too much damage: this phase is about catching them without getting hit by the Surgeon, and the acolytes are meant as defensive units. They should not be such a danger.
- Boss Attack - P1 : 350 => 300: The Init boost nerf already affects the Surgeon’s capacity to deal damage to daughters in Phase 1, so we don’t nerf this too much to avoid making him less dangerous than a regular cultist unit.
- Phase 2 transition → force Armor to 0: The Surgeon previously kept his Armor bonus from Phase 1 in the beginning of Phase 2, until the boost expired. Reducing the damage daughters can inflict in this “race against time” is not an easy situation to handle for new players, and this tweak should help. He will now be less punitive on some aspects but ready to lash out on others. Are you ready to face him?
????Spawners variations: We have tweaked the enemies’ spawners variation to improve the variety of challenges within levels. The end of the first era and the second one will have more Reapers. We also have added more Worms in eras 2 and 3.
????Aura System Auras are a new spatial mechanic applying stats modifiers on enemies or allies that are either adjacent to an Aura-emitting daughter (through an unlocked Trait), or isolated (when a specific Event is active that day). There are 1 trait per daughter class, and 3 events, each with a distinct Aura effect.
Time to lead your army of daughters and save Humanity!