This week brings some much-requested QoL changes!
Collection Log
This week’s first batch of changes improve the Collection Log.
You can now use the 'Search’ option within your Collection Log to click on results and view more information.
You can also click on category names to navigate, and easily return to the main page, which should vastly improve the Collection Log experience!
Last Man Standing
Next, we’re heading to Ferox Enclave for some Last Man Standing changes!
Firstly, we’ve increased the damage from standing in the fog for too long. We’re also introducing greater fog, which takes effect from 2 minutes and 30 seconds into the game. Any player who falls more than 16 tiles behind the fog will take even more damage than usual.
After 2 minutes and 30 seconds in the game, the greater fog will activate, and you’ll be warned about how far away you and the fog are from the safe zone. If you’re closer than the fog, or on the same square as the fog, you’ll take no damage. If you’re less than 16 tiles into the fog, you’ll take 1-3 damage every other tick, ramping up over 6 ticks.
However, should you fall more than 16 tiles into the fog, you’ll encounter greater fog – which can stack up to 10 damage every other tick! Note that consecutive hit tracking is not reset upon entering greater fog, so if you were already in the fog for 6 ticks, you’ll instantly start taking 10 damage. Yikes!
After 10 minutes in the minigame, the fog mechanics will match their current behaviour.
Let this be a warning to all you sneaky folks who like to hide in the fog – it’s time to get out there and face your enemies head-on!
Combat Achievement Broadcasts
Good news for aspiring Rune DJs – you can now customise Clan and Group Iron broadcasts to your heart’s content!
Clans
We’ve added two new settings to the PvM notifications section: Combat Achievements Task Broadcasts, and Combat Achievement Task Threshold. The former will allow you to choose which ranks receive Combat Achievement broadcasts. The latter will let you choose which tiers of Combat Achievements are broadcast – so you can skip the easy stuff, and only highlight your Clan’s greatest victories!
Group Ironmen
The same options have been added to the Group Ironman settings. Again, they’ll let you select which tiers of Combat Achievement are broadcast in the Group.
Note that these settings are disabled by default, so if you want to meddle with them, you’ll need to head to the Settings menu!
Forestry
First up for Forestry, all unique drops from Forestry events are now automatically placed in the Inventory, as long as you have free space for them.
Secondly, the bonus from Twitcher’s Gloves now applies to Redwood Trees – although do note that these mighty trunks only drop Clue Scroll Nests, so you won’t see Rings or Eggs even if you have those settings enabled on the Gloves.
Finally, the Dryad has overcome her shyness, and her event is no longer blocked by wandering NPCs in small spaces.
Other Changes
- Previous PvP combat information is now wiped upon death. This is to stop players who have just died to a player coming back to fight them again without being skulled.[/*]
- Removed Leagues IV decorations from Lumbridge.[/*]
- The lightning circle is now brighter and more visible on both Cal'varion and Vet'ion.[/*]
- Scrying pools in Player-Owned Houses can once again be used to view a wide range of destinations across the game. To avoid safe scouting in the Wilderness, the pools still won't let you view Wilderness locations directly. Instead they'll just state how many players are in the area, as they've been doing in recent months.[/*]
- Fixed a bug where teleporting to your POH wasn't possible when 'Building Mode' was set by default.[/*]
- Fixed a bug where buying a Mage Arena Cape from Perdu would make the other God Capes in the Bank disappear.[/*]
- Clue Scrolls dropped by a player now last one hour on the ground rather than two minutes. This does not change existing behaviour for Clue Scrolls dropped by NPCs or other entities.[/*]
- You are now told if you would have gotten a clue but didn't because you already have one.[/*]
- Added a new line to the Terms and Conditions text outlining our Privacy Policy.[/*]
Varlamore Release Date
Varlamore, The Shining Kingdom will open to visitors on March 20! This update is full of content, including: The Fortis Colosseum, the Perilous Moons minigame, the Hunter Guild, and much, much more!
There is no game update next week as we make our final preparations for Old School's greatest area expansion to date!
PvP Rota
The PvP rota has moved to Period A:
- 539 - (US) - PvP World[/*]
- 318 - (UK) - Bounty Hunter World[/*]
- 548 - (Germany) - High-Risk PvP World[/*]
- 577 - (US) - Free-to-Play PvP World[/*]
- 559 - (UK) - LMS Competitive[/*]
World 390 (AUS) for LMS Competitive has been activated with this rota.
World 569 (AUS) for Bounty Hunter has been de-activated with this rota.
The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.
You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.
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