
Poll 83 Castle Wars changes have arrived!
Changelog - April 3rd
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Poll 83: Castle Wars Update
Dedicated Castle Wars world changes:
- You can now only enter through the Guthix (green) portal to ensure more balanced teams.[/*]
- Players will now earn 1 additional ticket for participating in a game.[/*]
- On members worlds, players are now granted Plaudits alongside tickets. These Plaudits can be used to purchase Castle Wars supply crates via Lanthus.[/*]
All Castle Wars world changes:
- The Castlewars brew now also applies the effects of a Stamina Potion and Super restore when consumed. Note: The reduction in run energy depletion associated with Stamina potions won't occur on F2P worlds.[/*]
- Helmets can now be worn in Castle Wars, enabling the use of armour set effects.[/*]
- Bandages now scale with your Hitpoints level and can overheal, similar to Anglerfish.[/*]
- Castle Wars bracelets can now be handed to Lanthus to store charges, automatically consuming one per game. [/*]
- You can now use blighted food and cast Vengeance with blighted sacks while in the Castle Wars lobby.[/*]
- Players now receive a Rune Pouch when entering Castle Wars, providing unlimited runes for select spells. Note, these spells no longer grant casting XP when the pouch is used, but still award XP based on damage dealt. To earn full Magic XP, you will need to drop the pouch and bring your own runes.[/*]
- A new barricade cap on dedicated Castle Wars worlds restricts teams to 7 barricades outside and 10 inside the base.[/*]
- Placed barricades now have a coloured rope to indicate what team they belong to.[/*]
- Barricades can now be placed in front of the respawn barriers. [/*]
- A new element has been added to the Castle Wars Heads-Up Display, showing the number of barricades your team has placed both inside and outside your base.[/*]
- Small walls have been added to the stairs and ladder at the respawn point, allowing players to range over them and create more strategic barricade placements.[/*]
- On non-Castle Wars worlds, players within Castle Wars will be able to shove targets back-to-back using the Dragon Spear and Zamorakian Hasta special attacks. On Castle Wars Worlds, players will still be unable to perform consecutive shoves on the same target.[/*]
- There is now a table with buckets in the supply room where the bucket spawn used to be. [/*]
- Fixed a bug where the player's overhead yellow arrow would not disappear after depositing the flag.[/*]
Poll 83: Rune Pouch Changes
- li>The Rune Pouch UI has been upgraded to include new 1, 5, X, and "All" options for easier Rune withdrawals and deposits. [/*]
Other Changes
- Fixed a bug causing the Moons of Peril to stop functioning if killed with Sunfire damage.[/*]
- Fixed a bug where the auto-weed setting was incorrectly appearing off when it was on, and vice-versa. [/*]
- You can no longer skip one of the shortcut obstacles in the Fremennik Slayer caves by interacting with a different obstacle.[/*]
- An optional warning has now been added when 'using' items on an Explorer's Ring to alch them. The warning can be disabled via the game's main Settings menu.[/*]
- Adjusted the Chaos Fanatic's AoE attack so it only affects the last player who engaged in combat.[/*]
- Removed unintended range blocking from the chaos rift and a fallen tree in the Wilderness to improve consistency as they visually look like you should be able to fire projectiles over them, but previously couldn't.[/*]
- Selecting the "Experienced" option in the dialogue should set "Casting Alchemy Spells on Untradeable items always triggers a warning" to enabled and "Minimum item value needed for Alchemy spells warning" to 150k.[/*]
PvP Rota
The PvP rota has moved to Period A:
- 539 - (US) - PvP World[/*]
- 318 - (UK) - Bounty Hunter World[/*]
- 548 - (Germany) - High-Risk PvP World[/*]
- 577 - (US) - Free-to-Play PvP World[/*]
- 559 - (UK) - LMS Competitive[/*]
World 390 (AUS) for LMS Competitive has been activated with this rota.
World 569 (AUS) for Bounty Hunter has been activated with this rota.
The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.
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Poll 83: Castle Wars Update
Castle Wars Brews
Raise your vials, because Castlewars brews just got a double shot of power! Now, when you down a brew, you'll not only get the usual combat kick, but also the effects of a Stamina Potion and Super Restore too! That means more energy to sprint into battle and a quicker recovery to keep you in the fight.
Helmets On
Hood holding you back? No more! Players can now wear helmets in Castle Wars, unlocking all those coveted armour set effects – whether you're sporting Torva or rocking that Void, now you can look sharp and fight even sharper!
Bandages That Mean Business
No more half-hearted healing! Bandages in Castle Wars now scale with your Hitpoints level and can overheal, just like Anglerfish. That extra bit of health could be the difference between a quick retreat and a triumphant comeback. Slap on those bandages and charge back to the fray with confidence!
Portal Changes
If you love the color green, then get ready to celebrate because Guthix is taking over! Castle Wars has always been a blast, but those one-sided games? Not so much. We’ve borrowed a little magic from Soul Wars to bring back the balance.
Now, on dedicated Castle Wars worlds, you’ll be entering only through the Guthix portal, ensuring that teams are more evenly matched. No more Saradomin and Zamorak portals causing team stacking! We’re putting a stop to those unfair sides once and for all.
Prefer your games the old way? No worries! If you're playing on a regular world, you can still waltz through any portal and pick your side. No green pressure there.
We hope these changes will make every match more competitive, more exciting, and more fun. So grab your Ancients, rally your team, and get ready to battle - this time, it’s going to be a fair fight!

If you can’t see the image above, click here!
Castlewars Bracelets
Bracelets in Castle Wars - they're great for those sweet buffs, but let's face it, they often get tossed aside at the start of the game. Well, worry no more - Lanthas has got your back and is here to save the day (and your bracelets)!
With this update, you can now store bracelet charges with Lanthas, keeping them safe for future battles without the hassle. You can even store noted versions! At the start of each game, one charge will automatically be used, and if you're not feeling it, this feature can be toggled on or off.
Lanthas won’t just take your bracelets and run, though - a confirmation prompt ensures you don’t accidentally deposit more than intended. If you’ve got a handful of bracelets, the Deposit-X option lets you store multiple at once.
Castle Wars Rune Pouch Update
Ready to cast spells without the headache of remembering your runes? Introducing the Rune Pouch to Castle Wars!
When you jump into a Castle Wars game, you’ll be handed a temporary Rune Pouch loaded with all the runes you need to cast your favorite spells. Forget about worrying if you packed the right runes - just hop in and start casting! Here’s the catch though: This pouch won’t earn you any cast XP for spellcasting, but you will still get XP for dealing damage! To earn full Magic XP, you will need to drop the pouch and bring your own runes.
Dropped your pouch or accidentally lost it in the heat of battle? No worries! You can grab another one from the table in your team’s spawn area. For those who prefer their own runes, just ditch the Rune Pouch, and you’ll be back to casting with full XP rewards. If you’ve got both personal runes and the pouch, don’t sweat it – the pouch will take priority when casting, so you won’t end up wasting your personal stash.
What Spells Can Be Used?
The Rune Pouch opens up a world of combat and utility spells across the Standard, Ancient, Lunar, and Arceuus spellbooks. Here’s a breakdown of the spells you can cast, depending on your chosen spellbook:
- Standard Spells: Wind Strike, Bind, Snare, Entangle, Saradomin Strike, Claws of Guthix, Flames of Zamorak, and more.[/*]
- Ancient Magicks: Blood Barrage, Ice Barrage, Smoke Burst, and other PvP-relevant spells.[/*]
- Lunar Spells: Vengeance, Spellbook Swap, and Energy Transfer.[/*]
- Arceuus Spells: Ghostly Grasp, Vile Vigour, and Ward of Arceuus.[/*]
Also to note:
- Spells requiring a staff (e.g., Saradomin Strike, Claws of Guthix) will still require the appropriate staff to cast.[/*]
- Non-PvP utility spells like High Alchemy and Enchanting remain restricted.[/*]
We hope this change lets you dive into Castle Wars without the hassle of packing your own runes, so you can get straight to the action, while still respecting the grind and integrity of your standard magic training methods.
More Tickets, More Loot!
Who doesn’t love a little extra loot? On dedicated Castle Wars worlds, we're boosting your rewards with an additional ticket just for participating. Here’s the new, shiny reward structure:
Dedicated Castle Wars worlds:
- No points draw → 2 tickets each[/*]
- Draw with points → 3 tickets each[/*]
- Win (both teams scored points) → 3 for winners, 2 for losers[/*]
- Win (no lost flags) → 4 for winners, 2 for losers[/*]
Non-Castle Wars worlds:
- No points draw → 1 ticket each[/*]
- Draw with points → 2 tickets each[/*]
- Win (both teams scored points) → 2 for winners, 1 for losers[/*]
- Win (no lost flags) → 3 for winners, 1 for losers[/*]
On dedicated Castle Wars worlds, members will now earn Plaudits alongside tickets. These Plaudits can be exchanged with Lanthus for Castle Wars supply crates. Lanthus's store has been revamped with a sleek new interface, but don't worry - the classic rewards are still available at their original prices.

If you can’t see the image above, click here!
Now, on members worlds, you can also trade a Plaudit for a supply crate. This crate requires two additional inventory spaces to open and contains:
- Blighted potions and food[/*]
- A mixture of Blood, Death, Soul, and Nature runes[/*]
- Rune arrows and Javelins[/*]
- Lovely Money![/*]

If you can’t see the image above, click here!
Love a Barricade tactic? We've also made the following tweaks:
- A new barricade cap on dedicated Castle Wars worlds restricts teams to 7 barricades outside and 10 inside the base.[/*]
- Placed barricades now have a coloured rope to indicate what team they belong to[/*]
- Barricades can now be placed in front of the respawn barriers. [/*]
- A new element has been added to the Castle Wars Heads-Up Display, showing the number of barricades your team has placed both inside and outside your base.[/*]
We've also made the following changes:
- Small walls have been added to the stairs and ladder at the respawn point, allowing players to range over them and create more strategic barricade placements.[/*]
- On non-Castle Wars worlds, players within Castle Wars will be able to shove targets back-to-back using the Dragon Spear and Zamorakian Hasta special attacks. In the Wilderness and on dedicated Castle Wars worlds, players will still be unable to perform consecutive shoves on the same target.[/*]
- There is now a table with buckets in the supply room where the bucket spawn used to be. [/*]
- Fixed a bug where the player's overhead yellow arrow would not disappear after depositing the flag.[/*]
Rune Pouch Changes
Say goodbye to Rune management headaches! The Rune Pouch UI just got a nice little QoL upgrade with new 1, 5, X, and "All" options for withdrawing and depositing Runes, making swapping them out easier than ever.
Selecting "All" will set it as the default left-click for both actions - so no more right-clicking and hunting for that one pesky option! Plus, your last selection is saved even after logging out, so you won’t have to set it again every time you play.

If you can’t see the image above, click here!
Other Changes
- Fixed a bug causing the Moons of Peril to stop functioning if killed with Sunfire damage.[/*]
- Fixed a bug where the auto-weed setting was incorrectly appearing off when it was on, and vice-versa. [/*]
- You can no longer skip one of the shortcut obstacles in the Fremennik Slayer caves by interacting with a different obstacle.[/*]
- An optional warning has now been added when 'using' items on an Explorer's Ring to alch them. The warning can be disabled via the game's main Settings menu.[/*]
- Adjusted the Chaos Fanatic's AoE attack so it only affects the last player who engaged in combat.[/*]
- Removed unintended range blocking from the chaos rift and a fallen tree in the Wilderness to improve consistency as they visually look like you should be able to fire projectiles over them, but previously couldn't.[/*]
- Selecting the "Experienced" option in the dialogue should set "Casting Alchemy Spells on Untradeable items always triggers a warning" to enabled and "Minimum item value needed for Alchemy spells warning" to 150k[/*]
PvP World Rota
The PvP rota has moved to Period A:
- 539 - (US) - PvP World[/*]
- 318 - (UK) - Bounty Hunter World[/*]
- 548 - (Germany) - High-Risk PvP World[/*]
- 577 - (US) - Free-to-Play PvP World[/*]
- 559 - (UK) - LMS Competitive[/*]
World 390 (AUS) for LMS Competitive has been activated with this rota.
World 569 (AUS) for Bounty Hunter has been activated with this rota.
The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.
You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.
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