- Fixed lobby chat to show "[AI Player]" team change instead of "Unknown"
- Direct connection attempt if NAT fails, kick player from lobby (with informational popup) if both fail so game doesn't hang on start
- Fix for doubled observer text
- Toggle AI icon appropriately when players join/leave AI slots
- Fixed an issue where restore code prevented players from building multiple times on a tile
- Fixed Show ELO option
- Temporarily removed PIRATE_HIT_TARGET audio (too harsh and unclear)
- No longer send game starting message until all clients are connected to server
- Improved leave lobby if game fails to start so failed lobby can get cleaned up
- Highlight tiles adjacent to HQ if the only tiles with adjacency bonuses are remote
- Re-sort leaderboards after adding the player's new score
- Fix for player messages showing up as observer messages after the game ends
- Extra checks and logging at game start added
- Only increment global hack counters when hacks finish
- Restore robotic adjacency in tutorial 1
- Fix for matches not starting properly on first attempts
- Fix for infinite map challenge progress incorrectly overwriting existing progress
- Fix for remote buildings not sharing resources properly
- Fix for event state help formatting
- Looser conditions for transferring resources to buildings in group
- Fix for ranked matches not always starting properly
- Fix for campaign unlocks not working consistently on Epic
- Correcting Russian singular/plural expressions with feedback from the OW discord
- Fix for null reference in server logs
News Liste Offworld Trading Company
Release:28.04.2016
Genre:
Strategie
Entwickler:
Mohawk Games
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop