Offworld Trading Company
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Über das Spiel
Der Mars wurde kolonisiert und hat dich dazu eingeladen, der neuen Kolonie zum Erfolg zu verhelfen. Doch nicht nur du wurdest eingeladen, deine Rivalen sind ebenfalls hier, und sie haben keine Skrupel, im Kampf um die wertvollsten Gebiete auf der Marsoberfläche schmutzige Tricks anzuwenden, und so ihre Konkurrenz aus dem Geschäft zu treiben.
Wage dich auf den Mars und verdiene ein Vermögen
Im Zeitalter der Weltraumfahrt und der schwindenden Ressourcen auf der Erde brechen die Leute voller Hoffnung auf Reichtum auf ins nächste Grenzland: den Mars. Lass die Erde hinter dir und erwecke den Abenteuergeist der Menschheit erneut, indem du dir auf dem roten Planeten als Industriemagnat einen Namen machst.
Entdecke den Ursprung der marsianischen Konzerne
Entscheide in der dynamischen Einzelspieler-Kampagne über das Schicksal der Kolonisierungsversuche des Mars. Verschiedene Typen von CEOs, jeder mit individuellen Charakterzügen, Fähigkeiten und Motivationen, bieten viele Stunden der Erkundung und streben danach, die Zukunft des Mars auf unterschiedliche Weise zu beherrschen.
Erlebe im Multiplayer neue Abenteuer
Mach aus deinen Freunden deine besten Feinde! Im spannenden und stabilen Multiplayer-Modus für bis zu acht Spieler gleicht keine Partie von Offworld Trading Company der anderen! Dabei hängen die Schwankungen des Marktes davon ab, was für einen der vier Konzerne du und deine Gegner zu Beginn wählen und welche Ressourcen ihr ansammelt. Die richtige Strategie ist der Schlüssel, denn schwache Allianzen zwischen Rivalen zerbrechen, sobald sich die Gelegenheit bietet.
Kontrolliere den Markt, bevor die Konkurrenz dich kontrolliert
In Offworld Trading Company sind die Kräfte des Marktes die Waffen, nicht Gewehre oder Bomben. Der in Echtzeit durch die Spieler beeinflusste Markt ist dein Schwert und Schild. Um zu gewinnen, musst du entscheiden, was für Ressourcen du erwirbst, welche Gebäude und Güter du baust und verkaufst, wie du mit der florierenden Unterwelt des Planeten umgehst, und was für Aktien du wann kaufst. Und das ist oft gar nicht so einfach. Mit über einem Dutzend verfügbarer Ressourcen und einer Marktwirtschaft, die sich permanent verändert, ist kein Weg zum Ruhm je der gleiche – jede Partie hält einen anderen Schlüssel zur Beherrschung der Konkurrenz bereit.
Systemanforderungen
- CPU: 1.8 GHz Intel Core 2 Duo / 2.0 GHz AMD Athlon X2 64
- GFX: 256 MB Nvidia GeForce 8800 oder Vergleichbares
- RAM: 2 GB RAM
- Software: Windows 10 / 8.1 / 7 64-bit
- HD: 2 GB verfügbarer Speicherplatz
- SFX: DirectX-kompatible Soundkarte
- DX: Version 11
- INET: Breitband-Internetverbindung
- LANG: Englisch
- CPU: 3 GHz Intel Quad-Core Prozessor / 3,2 GHz AMD Six-Core-Prozessor
- GFX: Nvidia GeForce GTX 460 / AMD Radeon HD 7850
- RAM: 4 GB RAM
- Software:
- HD: 2 GB verfügbarer Speicherplatz
- SFX: DirectX-kompatible Soundkarte
- DX: Version 11
- INET: Breitband-Internetverbindung
- LANG: Englisch
Steam Nutzer-Reviews
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141 Std. insgesamt
Verfasst: 22.04.22 06:03
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645 Std. insgesamt
Verfasst: 20.04.22 15:49
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3516 Std. insgesamt
Verfasst: 03.04.22 12:19
But also the hardest to work out what you have to do to even remotely be good.
One of those games you'll be googling guides and build orders for just so you can survive against default AI.
Campaign tutorial is buttonology rather than teaching strategy.
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23313 Std. insgesamt
Verfasst: 05.03.22 21:25
Great game.
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122436 Std. insgesamt
Verfasst: 15.02.22 02:46
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455 Std. insgesamt
Verfasst: 24.01.22 15:11
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7217 Std. insgesamt
Verfasst: 05.11.21 23:30
At its core, OTC is a game about the production and trade of various resources. Some simple resources like Iron and Carbon can be mined from the ground, while more complex resources like Steel and Electronics have to be produced using other resources. All resources can be bought and sold at any time, and every transaction affects the price of that resource. If you sell a lot of Iron, the price goes down, and if you buy a lot of Steel, the price goes up. Of course, your goal is to be selling resources that are expensive and buying resources that are cheap, but this is vastly more complex than it sounds. For starters, you can't just build as many mines and factories as you can afford. Offworld real estate is expensive, so each corporation is only allocated a certain number of land claims, each of which allows you to claim a single tile on the map. You can only get more claims by upgrading your HQ, which costs a lot of resources, so you need to choose every claim wisely to succeed. Obviously, tiles containing high quality resources that you need are great to grab, but the location of the tiles matters too. If you build multiple buildings of the same type next to each other, they work more efficiently, and if your buildings are not connected to your headquarters, you'll have to fly the resources back and forth, which is both costly and time-consuming. Due to the fluctuations of the market, a once-useful factory can quickly turn into an economic liability, and while you can choose to demolish it and build something else in its place, you can't give the claim back and move to another tile, so planning ahead is extremely important. In the long run, victory is mostly about planning ahead and being able to predict and adapt to the market.
While the core mechanics of buying and selling have no shortage of depth, there are many further wrinkles to the gameplay as well. For starters, there's 6 different factions you can play as, all of whom have their own little twists on the formula. Scientists can build factories directly on top of resources to gather and refine simultaneously, while robots gain bonuses for having production buildings adjacent to supply buildings. There's also a black market where you can spend your money to purchase various attacks and boosts, such as an EMP to freeze an opponent's buildings or a claim return ticket, which lets you refund a claim you made previously and choose a new tile. There's a lot of nuance to the black market as well, every time any particular item is bought by any player, the price goes up for all players, so sometimes it's worth buying and holding onto something just to drive the price up for your rivals (speaking of which, you can do this with resources as well, buying resources you know your rivals will need to buy and selling them after they drive the price up). On top of this, there are also special buildings like the Patent Lab that can change the rules of the game. Have a bunch of buildings that are spread out? Patent Teleportation and that no longer matters, but only so long as a rival doesn't patent it first. Or disable or steal your patent lab. Or drive the price of Chemicals up to the point where it becomes prohibitively expensive to research. Despite the simplicity of the game's core mechanics, there's an almost infinite number of variables to consider and a ton of room for creative and skillful play.
Another commendable aspect of Offworld Trading Company is that it has a massive amount of content and replay value. For starters, maps are generated randomly, with random allocations of resources and terrain features. In pretty much every other Strategy game I've played that attempts random maps, the maps generally either all feel the same or are frequently so unbalanced that they essentially hand victory to one player, but it works fantastically here, ensuring that the game feels fresh pretty much every time. Capitalizing on this, the game has a very unique campaign mode. In most strategy games, the campaign is a sequence of predetermined battles against the AI, but here it's more like a collection of randomly generated skirmish battles subject to some extra rules. In the campaign you choose to play as one of 11 different characters, each with different strengths and weaknesses. For example, Paolo Rubini starts with the Cold Fusion ability, allowing him to use Water instead of Power for his buildings, while Frank Dawson gets one free Black Market item every time he upgrades his HQ. Before each stage of the campaign, you can use your earnings from previous maps to purchase upgrades to your production buildings and other unique powers to give you the edge. Some of the characters are clearly a little better than others, but there's a ton of content and replay value here. Should you get bored of campaign mode, there's also a number of challenge maps that impose unique win conditions or restrictions upon you, as well as the Daily and Infinite Challenge modes, which task you with winning maps as quickly as possible, complete with leaderboard and replay support so you can see what strategies other players used. Of course, there's also multiplayer support, which features both ranked battles and extremely customizable lobby battles. Even after 100 hours, I've still barely scratched the surface of this game's single player content, which caused me to keep putting off writing this review.
There is basically only a single drawback to this game, which is that it has a significant learning curve. Offworld Trading Company is almost wholly unique, with no other game in any other genre playing similarly to it. While this does make it fresh and exciting even for those who have played hundreds of other strategy games, it also means that you're going to be starting from scratch in terms of skill regardless of how much experience you have. The game does provide some basic tutorials, but for the first half-dozen hours you play the game you're almost certainly going to get smoked and have little idea why. A quick tip that can help you improve faster is to learn to use the X key at almost every opportunity, which shows the profitability of your buildings. If that number is high, things are going well, but if it's low or even negative, you need to take action to restore profitability (this usually involves replacing those buildings with something that would make more money). Once you start to understand how to plan ahead and adapt your production to remain profitable throughout the game it becomes very fun, but there's no question that it's a bit of a slog at the beginning. There's also quite a lot of DLC to the game, but the complete edition goes on sale pretty often, so I wouldn't consider this to be too much of an issue.
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8565 Std. insgesamt
Verfasst: 06.09.21 13:36
The funny part is...the AI doesn't actually cheat beyond seeming to know the best places to setdown its HQ
fun as hell alone, more fun with friends
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8179 Std. insgesamt
Verfasst: 31.08.21 20:01
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42287 Std. insgesamt
Verfasst: 16.08.21 18:23
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1343 Std. insgesamt
Verfasst: 08.08.21 18:21
If you are looking for an RTS that focuses on economics, rather than military conflict, this game is worth checking out.
I do wonder if it will get a bit stale with more plays. However, at 12 hours in, I am still enjoying this. So far I've only played Skirmish vs. the AI.
What I think I am enjoying the most is that the rules of the game are fairly straightforward. However, there is a lot of strategic depth due to the randomized map and black market configuration each game. The factions are asymmetric, but no so much so that it become burdensome to remember how each faction plays.
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324 Std. insgesamt
Verfasst: 04.08.21 01:20
2. Frantically rush to claim as much as possible
3. Sabotage all enemy aluminum mines
4. Hoard all of your aluminum
5. Jack the prices of aluminum with hacking
6. Build electronics factories because you cant make electronics without aluminum
7. Panic because the AI is about to buy you out
8. Sell all of your aluminum and crash the market from over 500$ per aluminum, too only 1$ per aluminum
9. Aluminum is now worthless
9 Get bought out
10/10 Would recommend
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210 Std. insgesamt
Verfasst: 24.07.21 19:16
I can see the idea behind the game is pretty clever, it just doesn't translate into a fun game. It really isn't great.
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431 Std. insgesamt
Verfasst: 24.07.21 11:27
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7833 Std. insgesamt
Verfasst: 20.07.21 00:16
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101623 Std. insgesamt
Verfasst: 18.07.21 16:55
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748 Std. insgesamt
Verfasst: 28.06.21 08:11
This games design is like Monopoly. You loose in the beginning of the game and it takes forever to find out. There is no coming back from a disadvantage. Being in the lead will give you a wider lead and the tools you have to slow down the AI keep getting more and more expensive. Not to mention the game makes you search for resources to find a place to start while the AI is already setting up shop.
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1065 Std. insgesamt
Verfasst: 27.06.21 13:17
The base content is very limited in scope, and players must go though paywall after paywall (or pay for the full DLC pack upfront) to have a game with reasonable content breadth.
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875 Std. insgesamt
Verfasst: 25.06.21 13:35
This is a fun, high-paced game based on market economics and sabotage. It's easy to pick up, difficult to master, and better with friends. Like real economics, I guess.
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3454 Std. insgesamt
Verfasst: 18.06.21 21:45
Play Offworld Trading Company to drill the skills of instinctively positioning your buying/selling and debt/assets profitably in a competitive market.
Internalise the logic of making ????????????
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181 Std. insgesamt
Verfasst: 13.05.21 09:11
The tutorials are very well done, as are the challenges of increasing difficulty. Your level of competitiveness will determine how many times you want to repeat the process, I suppose. On deep sale and holding back on the excess DLC to start, it's worth a go.
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501 Std. insgesamt
Verfasst: 08.04.21 15:54
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1188 Std. insgesamt
Verfasst: 26.03.21 02:08
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1621 Std. insgesamt
Verfasst: 17.03.21 06:11
No matter what settings I tweak, any skirmish game is designed to end in 30 minutes or less. I did have the odd 40 minutes ones but that's about it. If you're too rich to be bought out by that time there's literally just nothing left to do but buy off your opponents and win. It is designed for that amount of round length whether you want that or not.
On that topic, I really don't get the recent wave of short-rounds game being forced on us. I respect those who want to play that but some of us want hours-long engagements... Like in Capitalism.
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21731 Std. insgesamt
Verfasst: 06.03.21 20:17
The procedural generated maps makes each game unique. The game is dope in that it combines layers of depth in strategy without burdening High APM. The goal is simple, make as much money as possible. How you get there is all about making all the right choices; HQ placement, tile placements, selling high, buying low, corner the markets, use abilities against your enemies, etc.
Highly Recommend
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1711 Std. insgesamt
Verfasst: 17.02.21 23:17
The thing about this game is it is much less about running a successful operation and more about making the overall scene inhospitable for others operations. In fact the majority of games i play i drop my HQ to intentionally destroy high resource deposits i don't plan to claim or cannot claim early enough. This basically hurts the global economy of the game and results in higher prices for everyone and in some cases creates a cascade of debt as the game progresses.
Over time, it becomes a race to become self sustainable. those who cannot basically end up imploding thier debt bubble to crazy amounts.
Also, the financial devices patent is OP as F. If you manage to force a player or AI into the debt death spiral then their debt will give you insane amounts. Even after the player is bought out you still get payments from the company and multiple times i have forced a eleminated player into so much debt that i get well over 1 million credits in a single day.
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79 Std. insgesamt
Verfasst: 22.12.20 23:12
In addition, for some people, such as myself, you will need to launch the game, quit and then clear Steam's download cache for the dlc you own to be detected. This includes the 'core game' dlc which gives you access to the campaign and skirmish mode.
If the offline mode worked correctly, then I would gladly recommend this game.
Note, I have played this game for about 10 hours, not the 1.3 hours that are claimed by Steam. This was mostly before the free to play multiplayer version was released. It looks like my recorded game time was reset to 0 hours when that launched.
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624 Std. insgesamt
Verfasst: 01.12.20 05:04
3/10 potential WAS here but they shot themselves in the foot.
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895 Std. insgesamt
Verfasst: 20.11.20 11:04
Rant:
I'm gonna give it a negative review because I bought this thinking it was a Management/Trading game. I thought I was gonna build a company and get resources and try to make money as much as I can. Instead I got an RTS game with Management elements in it. Maybe it is a bit of my fault for not really digging the info but game title , Steam tags , Key elements of the game that is being shown all were these and not once any RTS part. It is like making a Super Hero movie that has Drama elements in it and marketing it as Drama.
Game Review:
Anyone who enjoys RTS, this is an interesting take and certainly is fun. You fight with money not soldiers. You need to know how to use Debt, which resources you need to focus depending on situation, sabotages, timing.
You need to think fast and think couple moves ahead because if you are gonna upgrade your HQ and focus on a new resource afterwards an opponent might act before you and get the good spots. Or you might want to sell a resource or hold on to it for future price increase? Your opponent might hack the prices. Timing is really important and you need to carefully assess the moves your opponents can make. Also you need to be always on the watch for hostile takeovers. You might want to keep your debts piling or focus on getting resources first while your opponents buy your company without you realizing.
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211 Std. insgesamt
Verfasst: 15.11.20 23:45
As of 11/15/2020, still does not allow you to play offline. I tested it before turning off my wifi, it allowed me to start a skirmish no problem, but as soon as I turned off my wifi and nothing doing. This kind of garbage DRM is one of the many things wrong with the gaming industry these days.
In addition, I will admit I got this in a bundle(So not free!), but I will be uninstalling it as of today. The gameplay kind of sucks anyway, gets extremely boring quite quickly. As others have mentioned, the stocks are the sole gameplay element of the game, because if you don't mess with those, you will lose!!
Overall, crappy DRM, crappy gameplay. Don't even get me started on DLC and the base price for how long it has been out along with how small, practically non-existent the player base is now...
Corporate greed does not only exist in video games.
-2/10 for DRM, gameplay, price, no players to play with, and apparently still no response to anyone mentioning this stuff.
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371 Std. insgesamt
Verfasst: 28.10.20 19:30
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1237 Std. insgesamt
Verfasst: 22.10.20 23:50
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2062 Std. insgesamt
Verfasst: 17.10.20 16:09
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445 Std. insgesamt
Verfasst: 15.10.20 03:46
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892 Std. insgesamt
Verfasst: 29.09.20 01:00
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56 Std. insgesamt
Verfasst: 03.07.20 03:21
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1459 Std. insgesamt
Verfasst: 29.06.20 12:25
Playing a game Stardock has their hands in is like going to dinner and being charged for each item and not just the food. Front Door use $2.50, Table use $50, table cloth $4, chair $4, extra chairs $14, dining room cleaning tax, silverware $4 each: item total $44. Lighting on 6.99 ON SALE TODAY! and so on.
Game Base price: $20, DLC on sale $80. Save yourself the frustration and find a game that is complete and not hashed out into tiny pieces.
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319 Std. insgesamt
Verfasst: 21.06.20 04:37
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808 Std. insgesamt
Verfasst: 04.05.20 20:48
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2145 Std. insgesamt
Verfasst: 02.05.20 23:43
welcome to the real time stock market economical market valuation simulator!
what?
guns? what are those? we instead use bribes and black market items to stop our enemies!
it's legal trust me
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462 Std. insgesamt
Verfasst: 21.04.20 17:35
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192 Std. insgesamt
Verfasst: 15.04.20 17:47
The game itself seems good, just not the best customer support experience.
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469 Std. insgesamt
Verfasst: 25.03.20 18:13
With a few tweaks it could be a good mobile game. As a PC game it leaves a good first impression but not does not have enough to enjoy it for hours. It is not a 4X complexity game nor sandbox freedom of building (Theme Park, Railroads, Cities Skylines,...).
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247 Std. insgesamt
Verfasst: 22.03.20 18:05
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636 Std. insgesamt
Verfasst: 28.02.20 09:24
Also this has one of the hardest tutorial matches. It is simple to learn the game, but it takes some time to grasp what it takes to win it.
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820 Std. insgesamt
Verfasst: 21.02.20 21:11
Still requires resource management, but combat is limited to corporate espionage/sabotage.
It can be difficult to recover from a poor starting position, but otherwise is a well balanced game.
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715 Std. insgesamt
Verfasst: 27.01.20 22:26
A playthrough takes 20-60 minutes. Decent soundtrack and pretty visuals work perfectly for the game.
GAMEPLAY 8/10
GRAPHICS 8/10
AUDIO 8/10
STORY 7/10
https://steamcommunity.com/sharedfiles/filedetails/?id=1668370262
https://steamcommunity.com/sharedfiles/filedetails/?id=1666955043
https://steamcommunity.com/sharedfiles/filedetails/?id=1669988554
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7411 Std. insgesamt
Verfasst: 14.10.19 22:42
I study Economics. I am also an avid investor in the stock market. So when I picked up this game there was almost no learning curve for me as I already understood the basics of supply and demand. However, this game presents the concept of supply and demand in such a hands on and intuitive way that it actually greatly increased my understanding of market forces, which made me a better investor! I consider this game a great educational tool if you are interested in business, finance, economics, or any related field such as starting your own business. Heck, even if you don't do any of those things, it can be great for personal finance.
Why? Because you learn first hand how a business operates. You start the game in debt. You have the option to wait and start the game without any debt, but this is a bad decision 99% of the time because time is money and losing even a few seconds in the beginning can put you way behind your competition. You also miss out on the best locations to found your new corporate space empire.
However, this is not a problem! Here's a fact: MOST businesses are constantly in debt. Nearly all businesses use debt, not cash, to expand their operations and grow. This is counter-intuitive to the average non-financially savvy person. But it's true. When the FED lowers interest rates, they are lowering the costs for businesses to borrow money which in turn motivates businesses to take on more debt and grow. On the flip side, it discourages consumer saving, which can also harm the economy as a whole (see Austrian versus Keynesian economic theory).
So, what this means is, in order to succeed in this game you must accept the fact that you're going to be in debt most of the game until maybe the very end, when you start buying out all your rivals to win the game. Debt is GOOD. Most of the people in the review section here probably thought that the first thing they had to do was pay down their debt, which crippled their ability to expand their operations and allowed their opponents to gain a huge advantage over them.
That's one lesson this game offers. Personal finance gurus often tell people that the most important thing is to pay down their debt. It is hammered into their heads. They're not wrong, because most people are consumers and not investors. But the opposite is true for business. In a business, the main goal is to grow and reinvest, not to consume. Therefore, debt is a wonderful thing!! The money you would have spent paying down debt is MUCH better spent building another glass factory to produce more PROFIT!
Another important strategy is to buy resources before you need them, while the price is still low. That way when you go to construct the buildings you need you're not paying the spot price at the time which could be high due to everyone else needing the resource. Of course, prices could also fall due to too many suppliers, so another aspect of the game is to monitor other players to see what they are producing (you can see other players' bases), as well as what resources they require so that you can preemptively stock up on those resources. The key is to constantly figure out which resources are the most profitable to produce not only now but also in the near future.
So, there you have it. These two tips will save you a lot of time in learning the game and being on your way to enjoying it. You might even try to compete in the daily challenge from time to time (my highest is 3rd place) =D. And on top of that, you gain the invaluable skill of seeing first hand how free markets interact and businesses operate, and therefore learn to become more financially successful yourself.
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Release:28.04.2016
Genre:
Strategie
Entwickler:
Mohawk Games
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop