As you may have already noticed, we're notoriously bad at writing posts (other than posting random screenshots on Discord), so it's about time to bring you up to date.
Anyway, here are some of the key features we have been working on during the past year or so.
Apartment upgrades
The apartment upgrade system has been remade, among with all apartment upgrades.
The new apartment upgrade system is more versatile and allows turnip grade mixes of super luxurious kitchens in shabby apartments and so on.
In the upcoming version there are going to be 4 basic tiers of rentable apartments on top of the base frame of the tenement, all divided into parts that will be upgraded separately.
There's also going to be an additional fifth tier later on.
Crafting and cooking
The crafting system has also gone through some major changes. In the old version items were crafted instantaneously, excluding items crafted in ovens and alcohol production, and devices were always powered.
Now all the crafting processes take some time to complete depending on the recipe and the quality of the equipment used. Another major change is that some of the equipment now requires to be fueled for it to be usable. Low tier barrel stoves require burnable fuel such as firewood to work, while higher tier electric stoves require the station to be powered with electricity.
Some recipes now have a chance of failure, like burning a turnip, which also depends on the quality of the equipment used. Besides the success chance, speed and fuel requirement, the level of the equipment also contributes to how many items you are able to craft simultaneously.
Tasks and notes
The upcoming version will finally have a proper quest system, where all the active, ongoing and completed tasks are displayed with all of their stages.
The new quest system will also feature a notes -tab where all the different notes, scribbles and other readable material will be stored.
What's next?
We recently started working on a new NPC system and AI, allowing us to bring more life to the depressing and melancholy streets of Obenseuer. Other than that, we will continue to work on implementing quests and building the environments.