We're back with the new update and there is even more on the way! We carefully go through all of the messages and topics, where we gather all the feedback you give us, so that we can act upon things that are most important for our players - you!
At the same time, apart from fixing things we come with ideas on how to make the game suited for a broader audience and have a refreshing effect on the day of the final release.
Here's what's new:
- Increased stacking amount for trash in inventory from 500 to 2000 (and we will soon increase it to 9999)
- Increased stacking amount for other items in inventory from different amounts to 50 (and we plan to increase it to 100)
- Now all hats can stack in inventory, so no more space is wasted
- Crafting plant field will now properly be pulled towards player and not land on top of the crafting station
- Removed the mechanic that restricted planting to Pots and Greenhouses only - now flowers and more advanced crops can be planted in regular plot fields
- Added extra information about putting hats on chickens so it's not a mystery anymore
- Fixed the "infinite eggs" (and other animal-based products) production
- Bigger interaction hitbox for a dog - it's much easier to interact with it
- Increased the amount of resources collected by Llamas
- Increased the number of available objective items on farm (the amount required by quest unchanged), now it shouldn't be such a problem to find them
- Fixed the problem with players getting stuck during Cornelius Disco Ball quest (partially fixed, might still cause some issues)
- Fixed missing icon for the message in a bottle
- Moved fast travel entrance closer to the Ellen’s house
- Architect’s house location updated (this will be visible on new saves only)
- Cornelius should now properly leave after finishing his quests (no more hanging around idly)
- Fixed message in a bottle missing icon and dialogue
- Fixed the issue with unintuitive toxic waste piles
- Fixed oats for quest so that no one gets stuck on using up quest item to do something else
- Interaction is now back as it used to be - to camera-forward based, and not Ellen-forward based
Balance change
This is quite a big change to current economy. For now we decided to make all the costs for blueprints and crafting much lower (but still reasonable). We are looking to hear your feedback about current costs and adjust accordingly if needed. More casual players should feel much more relaxed with new prices and more advance players should still find them meaningful. Let us know what you think once you check them out!
New Recycler/Jar maker outputs
We have made all Recyclers and Jar makers much more efficient. They can now produce much more at once and they only need to work 2 minutes at 1st lvl, 1 minute and 2nd lvl and 0,5 minutes at 3rd level.
We hope that it will make all the wait and progress much more enjoyable now but if you feel you want even better performance just let us know and we will discuss it as well.
Casual Mode - Adventure Mode - Challenge Mode
Thanks to all your feedback we have realized how many different expectations and favorite aspects of game you have. We would love to provide different approaches to game and to accommodate your different playstyles without having too many compromises. We decided few days ago to add Casual Mode to the game that will make everything free and available from the start. It can be played instead of standard Adventure mode and it will be dedicated to people who just want to relax and farm without any challenge.
Adventure Mode mode will be same as current live version with a bit of challenge and demand from player.
Third mode we want to add is Challenge Mode that will have more demanding enemies, bigger costs and few more challenges. We hope that this way everyone will find a mode perfect for them and we will not be forced to sacrifice anything. Please note that Challenge mode will be added around 1 month after full release as current focus is on fixing everything and making Adventure and Creative mode as good as we can but its coming.
Thank you for your understanding and continuous support!
We're not stopping to work hard to make this game polished and complete with all the features we have *almost* ready and in store for you. Our intention is to make you feel that No Place Like Home stands up to it's name.
You can expect another update tomorrow with details on what is coming next soon!