Development Update #18
Story Part 3, New Zombies and UI Improvements
Ver. 3.3.0.4
If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/
*Changed the name of the official servers.
*The game has been updated and the official server is reset.
[Stroy]
- New story added.
- Added a dungeon to the Western Snowfield area.
- NPC has been added to shelter in the Snowfield area.
- Added a new Unique Zombie.
Pattern Overview
Phase 1
Default Attack: Performs basic melee and ranged attacks and uses Rapid Rush.
Summon Mutated Eggs: Summons 5 eggs, each of which inflicts a debuff on nearby players that reduces their chemical resistance to 0%. If the Summon pattern is performed again with an egg already summoned, the existing egg will explode. If the player destroy the egg directly, it will not explode.
Enter Phase 2
Move to the center and cause an protection-ignoring explosion.
Phase 2
Unique Zombie casts an aura that deals powerful chemical damage.
Basic attacks are reinforced.
Reduces the cooldown of Summon Mutated Eggs.
Move to the center and make an protection-ignoring attack.
[Zombie]
- Unique Zombies no longer apply debuffs when encountered and phase changed.
- Added new Giant Zombies.
Abomination
Volcaino
- Chemical Three Headed Smasher has been renamed. (Enhanced Three Headed Smasher)
This changes the appearance of the Enhanced Three Headed Smasher and removes the Chemical element.
[Customization]
- The Body category has been added to Customization.
The Body category allows you to change the body shape, including height.
- Added the function to change the appearance of created characters.
- For the Lucy character, the Delete Character and Change Appearance buttons have been removed.
[Wave Optimization]
- Added a game setting to limit the number of spawning wave zombie. (Limit Wave Zombie Amount)
The default value of the feature is 200, which can be changed by Change Difficulty feature.
- If more wave zombies are spawned than the limit, the spawning of zombies will stop.
Unspawned zombies will enter the queue and will spawn in turn when the already spawned zombies die.
- This number of zombies includes only light and heavy zombies.
- At 06:00 game time, the following actions occur.
Removing zombies that have entered the queue.
Removing spawned zombies that are more than 100 meters away from the player.
[Game Backup System]
- Added the feature to back up saved games.
- If a save is made with the same name as a file that already exists in the game, the currently saved game files are copied to the backup folder.
- The maximum number of backup files is 10, and if there are more than 10, the oldest backup file will be removed first.
- The path to the backup files is as follows.
%LocalAppData%\LF\Saved\SaveGamesBackup
- Backup files are formatted as follows.
GameName_yyyymmdd_hhmm
e.g.) Autosave_20240412_1521
- If the backup files have the same name, the more recently created file will be overwritten.
[UX/UI]
- Changed the overall UI related to inventory and journals.
Removed the feature to categorize items by types. (Equipment, Consumable, Miscellaneous)
The combination keys to interact with items have been changed to toggle keys (Half, One, Drop)
Handmade has been separated from inventory. (new hotkey H)
Separated character information and coil UI.
- Changed the use of items, including equipping and unequipping equipment to only be possible in the Inventory tab.
- Dragging and dropping an item to a specific location in the Inventory UI enables interaction.
If it's interactive, it's visually indicated.
- Suicide button moved from inventory to system menu.
- Added the feature to visualize wire connection sockets even when they are blocked by buildings.
Wire connection sockets behind highlighted buildings will not be visualized.
- Changed most interactions to be disabled when the Wire Connector is equipped.
[Items]
- New items have been added:
Unique Equipment (2 Kinds)
[Miscellaneous]
- Equipment Modification Workbench has been renamed. (Coil Workbench)
- Ranged weapon's sub parts have been changed to always work.
Tactical Light, Laser Sight
- Removed shortcuts for ranged weapon's sub parts.
- Changed the vehicle's auxiliary functions do not work when another UI is open. (Horn, Headlight, etc.)
- Polished sounds associated with player attacks.
[Bug Fixed]
- Fixed that caused player and vehicle to synchronize to the wrong location.
- Fixed that vehicle would fly into the sky when picked up and then ride.
- Fixed that skins would not be applied to Armor Stand.
- Fixed that players could fall through the terrain next to some buildings in SOC.(Special Operations Command)
- Fixed that the aim of a ranged weapon was broken after attempting to interact with an item slot in the inventory UI.
- Fixed that the player's light was not hidden in the preview of the Wood Carving Doll's Body skin.