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v1.0 The Final Story - Out Now!
Ver. v.1.0.0.15
If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/
*The game version will change upon release.
(You can still use save files from previous versions).
*All game settings will be reset following the release.
*The game has been updated and the official server is reset.
[Controller]
- Added vibration feature in some situations.
(Interaction, Driving)
- Changed default value for controller sensitivity option (1 -> 1.5)
- Changed assignment of controller default hotkeys: (Kick <-> Run)
- Warning message is now displayed when a controller is not available in the UI.
- Changed the key guide in the prologue to correspond to the controller.
- New: Controller controls are now available in some UIs.
Main Menu, Character Selection, Customization, Difficulty, Server Browser, Map, Settings, Invites, etc.
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[Follower]
- Changed to prevent followers from sticking too close to players.
- Changed followers to move away from their current location when taking damage.
- Changed followers to stop firing if the target is dead when ranged.
- Fixed that the follower would repeatedly move a certain range.
- Fixed that the follower would not consume Mushroom Roast even if it was in their inventory.
- Fixed that followers would not change to bare hands when all ammo was consumed.
- Fixed that followers would perform several attacks in thin air when entering an attack state.
- Fixed that followers would not perform actions correctly when affected by some debuffs.
- Fixed that a follower would remain in the rested state when loading the game when saved in the rested state.
[Stroy]
- New story added.
- Added a dungeon to the Snowfield area.
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- Added a new Unique Zombie.
- Added “(Tutorial)” to some quests.
- Changed tutorial quests to require completion of all quests before accepting additional quests.
- Removed the Change Fire Mode mission from the Combat quest.
- Added the Reset Unique Equipment Options quest to the Survivor quests in the Snowfields area.
- Fixed that players could not completing the Unique Zombie Kill quest after killing a unique zombie.
[Community Items]
Added badges, trading cards, emojis and profile backgrounds to use on your Steam profiles.
Badges
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Trading Cards
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Emojis
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Backgrounds
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[Balancing]
- Decreased the damage of common zombies and the HP of unique zombies on Easy and Peaceful difficulties.
- Decreased the fuel consumption of upgraded armored cars and armored boats.
- Fixed that the timing of zombie attack detection.
- Fixed the attack detection of unique zombies.
[UX/UI]
- Added a feature to display the name of a building when interacting with it.
- Changed the gauge to move more smoothly when consuming stamina.
- Removed the feature to change the category of the chat when Tabbing.
[Sound]
- Some sounds have been adjusted.
(Follower encounter sequences, NPC dialog)
- Fixed that the sound that plays when interacting.
- Added sound to the behavior of zombies.
- Added sound to the player's behavior.
[Animation]
- Fixed that follower stun animation.
- First-person skin interaction animations have been changed.
[Items]
- New items have been added.
Trophie (1 type)
Unique Uquipment (1 type)
[Localization]
- Fixed some radio lines not being translated correctly.
- Fixed inconsistencies in quest and journal descriptions in Polish.
- Fixed some awkward translations.
[Bug Fixed]
- Fixed that the game menu UI could not be closed with a hotkey.
- Fixed that quest markers being displayed for zombies that have not received a quest.
- Fixed that item slots flickering.
- Fixed that zombies would get up immediately after falling down.
- Fixed that zombies would increase the size of weapons they were equipped with.
- Fixed that Grave Looting Goods could be obatined continuously.
- Fixed that long strings of journal items could be skipped when picked up.
- Fixed that exhaustion animation playing when using all of your stamina while swimming.
- Fixed that characters could not be manipulated if they were hit at the same time as a rest interaction.
- Fixed that characters would lift their feet when overlapping another character.
- Fixed that clients (guests) could not use mechanical equipment(Chainsaw, Jackhammer, Flamethorwer).
- Fixed that the radio in the bunker escape sequence would not play on client (guest).
- Fixed that the client (guest) could not properly hit natural objects with the pickaxe.
- Fixed some crashes.
Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]
Email : support@jacktostudios.com
If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.
[2024 Roadmap]
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[2024 Devupdate]
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[2023 Rodamap]
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[2023 Devupdate]
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[2022 Roadmap]
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[2022 Devupdate]
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[2021 Roadmap]
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[2021 Devupdate]
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[2020 Roadmap]
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[2020 Devupdate]
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Thank you.