Our work on the game is progressing steadily and we are working on setting up regular "progress reports" to keep you in the loop about what the dev team has achieved and showing you some highlights of what's coming to the world of New Arc Line.
However, in the meantime, we have finished another patch with a lot of bugfixes - addressing many issues with sounds, cinematics/dialogues, and most importantly, quest progression, including several instances where objectives could become impossible to complete. We have also managed to better optimise the Harbor Slums area - please let us know if you notice an improvement in performance! The full Change Log can be found below.
Updates like this and continuous improvements to the game would not be possible without your feedback, which allows us to make the game the best it can be for you. That is exactly the reason why we went with the Early Access development mode in the first place; please keep sending us your bug reports, suggestions, ideas and criticism. You can do so here on Steam in the Discussions, but the best way is to join the New Arc Line Discord server, where you can chat with other fans as well as the devs!
Full Change Log
- Level optimisation [Harbor Slums]
- Added voice over subtitles [Flying laboratory]
- Added jingle for items appearing implementation
- Set up background sound in buildings / on the levels [Cabinet Alister] [Cabinet Rosa Mud] [PQ04] [Zindo's Office]
- It is no longer possible to load old saves from the Demo version in the Early Access EA version
- Updated sounds to correctly connect to sliders in sound settings
- Updated loot in Rat enemies [Off the Rails]
- Updated sound during the cinematic by Corvin Varna on the roof
- Fixed scroll bars in inventory for party members
- Fixed already ended combat encounters inside southern sewerage beginning again after performing Save/Load
- Fixed being unable to start a party quest after completing the objective 'Explore The Strange Place' and visiting Tunnels [Harbor Slums]
- Fixed the Stranger being present in cinematic-dialogue when he already left the area [PQ04] [Harbor Slums]
- Fixed Train / quest actors being present after loading in free play mode [Free Play Mode][MQ06]
- Fixed Background music disappearing after turning the Master Volume and Music to 0 and back to 100
- Fixed Missing SFX after using the Relentless Force ability via Heavy Steel Fists [Audio][SFX]
- Fixed PQ04 quest not being present after leaving the factory while playing for diesel engineer [Harbor Slums][PQ04]
- Fixed not being able to complete the 'Find The Actor Landon Baxter' objective if the 'Inform the Luggage Belt worker' objective was started during in the meantime [Arrival Port][MQ02]
- Fixed portraits being out of frame on the dialogs widget
- Fixed being unable to complete the 'Shift The Car' objective after failing the 'Endurance' skill check when key / steel bars was picked up already [CWTB][Flying Lab][Where It Ends]
- Fixed being unable to interact with highlighted boxes during the objective 'Search' in the Library [Harbor Slums] [MQ05]
- Fixed quest rewards [ANCQ08]
- Fixed occasional crash during a transition to the final scene
- Fixed heavy error log reporting with 'WeightedBlendables' message after entering into Tech Craft
- Fixed heavy error log reporting with 'GetSocketInfoByName' message in Harbor Slums
Until next time!
https://store.steampowered.com/app/2458310/New_Arc_Line/