Thank you for all your feedback on the last patch. Engineers from the NWN community worked hard and released a hotfix to reported issues.
Fixed
- Fixed client AoEs sometimes adding duplicate objects.
- Fixed a bug where the client objects appear to be frozen in place until the game is restarted.
- Fixed learning a stacked scroll making the remainder of the stack unusable.
- Fixed a crash that happens after several loadscreens on some Linux systems.
- Fixed the bug report message pointing at the wrong URL.
- Fixed the MacOS binaries not containing the aarch64 build.
- Fixed screen capture tools like OBS and Steam not being able to read the full framebuffer content.
Changed
- Improved the AV warn message.
- Reverted movement teleport fix because it was resulting in jerky WASD movement for some players.
Known issues/Workarounds
- If you see weird glow or texture flickering, turn HDR bloom off.
- On Linux+Mesa only, set the env var `force_gl_names_reuse=true` before launching the game to work around various performance issues. See https://github.com/Beamdog/nwn-issues/issues/444#issuecomment-1962333660 for details.