this beta build is following the previous patch .32, with a few critical fixes:
- Fixed local multiplayer failing with error 110622.
- Fixed a crash when some PLT textures failed to load.
- Fixed area tile source lights showing up as red when they previously were off after a game save & load.
- Fixed some pathfinding regressions where creatures had difficulties leaving corridors/rooms.
- Fixed a crash in the GetPlayerDeviceProperty script call when passing in an invalid player object.
- Updated Steam SDK to version 152. This should fix the Mac M1 build not running natively when launched from Steam.
- Added a message box when the user directory fails to initialise (instead of crashing). This is most commonly caused by Antivirus preventing write access to the Documents directory.