Nehrim: At Fate's Edge
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Notiz
Über das Spiel
Wie groß ist die Spielwelt und wie wurde sie erstellt?
Das Land ist in etwa genau so groß wie die Spielwelt von Oblivion. Im Gegensatz zu dieser wurde die Landschaft in Nehrim jedoch komplett von Hand gebaut und ist dadurch wesentlich abwechslungsreicher als die eintönigen Wälder in Oblivion.
Wie lange wird mich das Spiel beschäftigen?
Im Gegensatz zu Oblivion steht in Nehrim die Hauptquest im Vordergrund, welche 35 Einzelquests umfasst. Unsere Hauptquest ist nicht nur ungleich intensiver als jene Oblivions, sondern auch länger. In Oblivion kann man sie in 10 Stunden durchspielen. Bei Nehrim ist das definitiv nicht möglich. Dazu kommen natürlich noch die Nebenquests, rund 30 an der Zahl.
Was ist der vielleicht tiefgreifendste Unterschied zu Oblivion?
Das Skillsystem. In Nehrim bekommt man durch Erfahrungspunkte einen Levelaufstieg. Erfahrungspunkte erhält man durch das Töten von Monstern und vor allem durch das Erfüllen von Quests. Somit ist eine größere Motivation gegeben, selbige zu spielen. Bei jedem Levelaufstieg erhält man Lernpunkte, die man bei Lehrern in Fertigkeiten investieren kann - genauso wie in der Gothic-Reihe.
Systemanforderungen
- CPU: Intel Core2Duo E7400 CPU
- GFX: GeForce 9800 GTX
- RAM: 4 GB RAM
- Software: Win 7, Win 8, Win 10
- HD: 8 GB verfügbarer Speicherplatz
- DX: Version 9.0c
- MISC: The Elder Scrolls IV: Oblivion needs to be owned on Steam and installed. Also Oblivion and Nehrim need to be installed on the same drive as your Steam installation.
- LANG: Deutsch
- CPU: Quad-core Intel or AMD CPU
- GFX: GeForce GTX 760
- RAM: 4 GB RAM
- Software: Win 7, Win 8, Win 10
- HD: 8 GB verfügbarer Speicherplatz
- DX: Version 9.0c
- MISC: The Elder Scrolls IV: Oblivion needs to be owned on Steam and installed. Also Oblivion and Nehrim need to be installed on the same drive as your Steam installation.
- LANG: Deutsch
Steam Nutzer-Reviews
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18 Std. insgesamt
Verfasst: 03.05.22 16:40
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1981 Std. insgesamt
Verfasst: 13.01.22 07:21
Außerdem ist es mehr als ätzend, das mein Oblivion komplett von Nehrim überschrieben wird und ich es neu installieren muß, wenn ich statt Nehrim, mal wieder Oblivion zocken will. Aber das Game ist alt und man darf da auch nicht zuviel erwarten.
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6637 Std. insgesamt
Verfasst: 21.06.20 07:16
Ja, es gibt technische Probleme und gelegentliche Freezes und Abstürze, wenngleich diese auch bei mir nicht so schlimm sind wie bei manchen anderen. Diese sind aber meines Erachtens vor allem der veralteten und fehlerdurchsetzten Engine von Oblivion geschuldet, und diese können die Entwickler nicht so einfach reparieren. Nehrim hat eine deutlich detailliertere Welt als Oblivion, und bringt die Engine ans Limit, aber es hat den Anschein als seien die Entwickler bemüht, die Probleme so gut wie möglich zu beheben und sogar entsprechende Oblivion-Mods zu integrieren.
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NACHTRAG 1: Nach über 60 Stunden kann ich das oben gesagte nur bestätigen, die Qualität bleibt durchweg auf dem hohen Niveau. Und während es bei den Vorgängern Myar Aranath und Arktwend abseits der Hauptquests nicht allzu viel zu entdecken gab, ist Nehrims (riesige) Spielwelt vollgepackt mit Dungeons, Quests und liebevollen Details. Der Weltkarte nach zu urteilen habe ich bisher vielleicht etwas mehr als die Hälfte davon erkundet (es sei denn, der Süden wäre viel spärlicher gefüllt). Es wird fleißig weiter gepatcht und es steht zu hoffen, dass Abstürze und andere Probleme in Zukunft noch weiter verringert werden. Bis auf gelegentliche Abstürze und kleinere Bugs hier und da läuft es bei mir schon ziemlich rund, würde ich sagen. Auch die Performance wurde verbessert, so kommt es mir jedenfalls vor.
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NACHTRAG 2: Nach 110 Stunden bin ich durch und muss sagen, dass es sich wirklich gelohnt hat. Die Hauptquest ist wirklich episch und eine der besten, die ich jemals in einem Rollenspiel gesehen habe. Bis zum Schluss gibt es immer noch eine Überraschung, noch eine Wendung mehr, und alles großartig inszeniert. Tatsächlich bietet die Hauptquest auch spielerische Abwechslung, da zeigt sich erst, was man aus der Oblivion-Engine eigentlich rausholen kann. Und auch abseits der Hauptquest gibt es viel zu entdecken und zu tun, wenn auch weniger als in Oblivion, was angesichts der viel umfangreicheren und besseren Hauptquest aber überhaupt kein Problem ist, ganz im Gegenteil - das ist eher noch ein zusätzlicher Bonus.
Fazit: Durch den starken Fokus auf die Hauptquest bietet sich als Vergleich eher die Gothic-Reihe als die Elder-Scrolls-Spiele an. Da ich selbst großer Fan der ersten beiden Gothics bin, habe ich lange auf ein Spiel gewartet, das mir ein ähnliches Gefühl vermittelt, und Nehrim tut das in jeder Hinsicht. Eigentlich ist es, was Gothic 3 hätte sein sollen, und durch die ähnliche Aufteilung der Spielwelt in Mittel-, Nord- und Südreich drängt sich mir dieser Vergleich geradezu auf. Bis auf die ebenfalls sehr schön gestaltete Landschaft und die Musik kommt Gothic 3 jedoch in keiner Hinsicht an Nehrim heran.
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306 Std. insgesamt
Verfasst: 18.06.20 14:36
Aber gut, sie patchen sehr oft. Hoffen wir das Beste. Review wird bei besserung natürlich gelöscht oder angepasst.
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271 Std. insgesamt
Verfasst: 15.06.20 23:22
Nehrim ist optimal Spielbar und läuft auf meinem System nun um einiges besser und stabiler als damals.
Habe noch nicht soo weit gespielt, aber es gibt schöne Änderungen, die mir wirklich gut gefallen.
Im Moment kommen täglich noch kleine Bugfixes die hier und da etwas anpassen und ändern.
Ich habe jetzt noch nicht so viel gespielt aber verfolge das alles doch recht aktiv.
Falls Oblivion vorhanden, kann ich dieses Schmuckstück nur ans Herz legen.
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688 Std. insgesamt
Verfasst: 12.06.20 22:46
Top Rollenspiel mit hohen Anforderungen an die Geschichte. Das Skill-System wurde umgekrempelt, sodass es auch gameplaytechnisch ein wenig Abwechslung zu Oblivion bietet.
Fans von Oblivion werden hieran also sicher ihren Spaß haben, genauso wie Fans des allseits gefeierten Enderal, da mit Nehrim die Vorgeschichte dazu erzählt wird.
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3401 Std. insgesamt
Verfasst: 12.06.20 16:43
Für das Abschließen von Quests und das Töten von Monstern bekommt man Erfahrungspunkte, welche widerrum für das Level-Up benötigt werden. Die Skills verbessert man mithilfe von Lehrpunkten, welche man bei einem Level-Up bekommt, diese dann bei Lehrern für den gewünschten Skill eingesetzt werden können. Aus technischer Sicht konnte leider das Verbessern der Skills durch Benutzung nicht abgestellt werden, dafür wurde dies aber deutlich verlangsamt.
Die Vertonung ist nur auf Deutsch Verfügbar, bietet dafür aber auch eine echt klasse Vertonung mit Professionellen Sychronsprechern.
Wir bekommen hier auch eine sehr gute Story geboten, und das Spiel bietet durchaus so um die 50-80 Stunden Spielzeit, je nach Spielweise.
Wer von Oblivion inzwischen genug hat oder nie so seins war, kann Nehrim auf jeden Fall mal antesten.
Durch die schwächen der Engine von Oblivion wird das Spiel auch auf modernen Gaming-Systemen auf jeden Fall ruckeln. Häufiges Speichern ist empfohlen.
Hinweis: Es ist nicht möglich, Oblivion und Nehrim gleichzeitig zu spielen. Es ist aber ein Switcher eingebaut, um jederzeit von Oblivion auf Nehrim switchen zu können und umgekehrt. Dies funktioniert allerdings nur mit der Steam-Fassung von Oblivion, Nehrim auf Steam ist nicht mit der Oblivion-Fassung auf DVD oder von GOG kompatibel.
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2060 Std. insgesamt
Verfasst: 29.04.22 10:30
It takes everything that was great about Oblivion but improves upon it! The skill and level system is way better including tougher enemies without using the stupid level scaling of Oblivion. They took inspiration from great games like Gothic with their skill and teacher system and some levels have little riddles in them that feel like Portal.
Level design is also amazing, the cities and castles SureAI has built really shows that they are from europe and know what an actual medieval castle looks and feels like, goodbye to kitschy disney castles from Elder Scrolls!
Caves are way darker, forests feel much wilder and there are also new areas like a big icey realm and more oriental deserts and palm tree beaches which give the world a ton of variety!
The story is very well told and way better than the repetitive main questline of Oblivion while there are also awesome unique sidequests, sometimes with fun easter eggs.
Even though it is pretty old it feels timeless and I am having a blast playing it in 2022!
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5076 Std. insgesamt
Verfasst: 08.04.22 13:03
Enderal's lesser known older sibling
Nehrim is quite the curiosity. Developed by the extremely talented team of SureAI who, after finishing it, went onto producing one of the best RPGs of the decade, Enderal. While Enderal is basically as good as a game on the Creation Engine can get, Nehrim is bit more of a mixed bag as, unlike Enderal, there are things good ol' grandpa Oblivion does better, be it amount of unique encounters and interactions resulting in more believable, breathing and living world to systems completely absent from Nehrim like spellcrafting. The rest, however, Nehrim manages to do at least as competently or even better than Oblivion - amazingly crafted environments, interesting characters and, most importantly, amazing main storyline with SureAI's signature unexpected twists along with thought-provoking and ingenious ending (that perfectly transitions into Enderal's storyline). Whether you are simply a fan of Oblivion or Bethesda's other ES works or are coming over from Enderal, as long as you can deal with some technical shortcomings, you will have a great time.
Positives
+ Environment and level design that, in my opinion, outmatches Oblivion
+ Exploration is being encouraged and actively rewarded
+ Amazing main story line with even better ending worth waiting for
+ Most characters are really well written
+ Side quests, although few in number, are well designed
+ Length that is just right
+ Custom soundtrack that is fitting and great to listen to (although I wish there could have been more tracks)
+ Its completely free - you just need to own Oblivion
Negatives
- At times horrid technical state - this is not a fault of SureAI but rather of Bethesda's Creation Engine that just decides to commit sudoku when it thinks there are too many physical objects in a certain area; nevertheless, this causes the game to run like utter cr*p so even though SureAI have implemented a way to raise the FPS to whatever value your heart desires, you will rarely see it above 60 and even that is an achievement. Once again - not a fault of the devs, but you should know, what you are going into - this runs considerably worse than vanilla Oblivion
- German voice acting only - just mentioning this for information - I am glad that the team providing a FREE experience of this caliber have managed to put in ANY voice acting whatsover and the German cast do a decent job
- Plentiful bugs and crashes - many of them have been ironed out by now as devs still update it from time to time, but you will still encounter more than your fair share of them playing the game
- The world does feel more desolate than Oblivion due to having too few NPCs unralated to any quests and those you encounter only having one dismissing line (likely due to devs' time constraints)
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13442 Std. insgesamt
Verfasst: 10.02.22 01:59
The word I would use that's most accurate is lopsided. the games very 'stable' doing things i would have not thought possible in oblivion but also buggy beyond excuse (it is not an exaggeration to say at times i would not go 5 minuets without a crash just by walking down a road).
The characters are interesting but they have almost no interaction, the only except disappeared from the game for so long I almost forgot about them ( and even then there's only one non scripted thing i could talk to them about).
The world is very detailed but its clear it was not given equal attention with the middle realm receiving the meat of the content. an example of this is item sellers having completely different AI depending on the city your'e in. The north of the map is almost empty and the south looks detailed but the entire area felt rushed.
the main story was interesting but far outstayed it welcome, getting worse as it goes on. it could have ended around three times before it actually decided it was done.
you can buy points into a skill which is good to avoid grinding but i never had any money for them so i wound up just grinding anyway but for money instead of skills, i finished the game with around 50-60 learning points left unused.
The dungeons I think are the only part that doesn't have a downside, they are exceptionally made and every one is worth a trip, some our flat out masterful works of art and environmental story telling. BUUUT this is killed by the part that doesn't have an upside, the fast travel system which I am now going to rant upon like a petty child. Not only does it require a uncommon consumable but it also needs a spell that only let you go to certain places. this doesn't sound so bad on paper, one of those old school system with restrictions that everyone loves but in practice it just become tedious in a world this big. if you are adventuring far off the beaten path and need to sell your good or buy something then your out of luck unless you managed to find mark and recall. not only that but the entire story is harmed by this mechanic and the developers had to be aware of it. If you've payed the game you'll quickly notice that it LOVES to force teleport you to places, this is because they are aware of what a boring backtrack it would be to actual play the main quest without it. The story is designed to almost never have you go to far from a city without a forced teleport and as a result most of the map is unused by it, and with the small amount of side content you can expect from the mod means you'll have to force yourself to do so, putting all agency aside.
Rant done, I suppose i enjoyed my time with it in the end and if it wears on you play it if for the dungeons if nothing else. after all, you cant beat free
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462 Std. insgesamt
Verfasst: 01.01.22 19:21
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1867 Std. insgesamt
Verfasst: 27.12.21 03:29
I guess it doesn't help that I'm barely familiar with Oblivions' mechanics but I guess if you're also like me you might as well give it a shot
edit: I'm at about lvl 12 and the crashing is getting to an unreal rate, it really should be fixed
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9731 Std. insgesamt
Verfasst: 16.10.21 19:58
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873 Std. insgesamt
Verfasst: 16.10.21 09:04
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3057 Std. insgesamt
Verfasst: 29.09.21 21:18
This is not a mod. This is a full game that could have sold for just as much as Oblivion.
I hope this studio is able to continue their work and apply their talents to whatever Elder Scrolls 6 winds up being.
NOTE: It does tend to crash every 30 minutes or so. Just make a habit with the quick saves and you will be fine.
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3764 Std. insgesamt
Verfasst: 12.09.21 20:06
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5820 Std. insgesamt
Verfasst: 23.04.21 16:19
I still can't get over how bunch of krauts working essentially for free one-upped Bethesda in their own game.
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789 Std. insgesamt
Verfasst: 01.04.21 11:25
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6517 Std. insgesamt
Verfasst: 22.03.21 12:25
Buggy as hell crahes a lot, i had to spend 6 hours in the little tutorial valley after shadow song since the soap quest had completely broken, but i got out with a bunch of cheats.
But even then, its good, very good. and so very enjoyable. Generally its a better oblivion with a story and lore of a completely different kind from elderscrolls.
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368 Std. insgesamt
Verfasst: 04.03.21 09:43
If you've got Oblivion, you might as well give this a try. It's not like you're out anything more than a few hours of time if it's unstable, and what I saw was the start of a good game. The voice acting (subtitled German) was good, the writing was a bit shaky at times (likely a translation issue more than a writing issue) but solid enough, the music was quite good, and the combat was... well, it was Oblivion combat. It just seems like - even more than Oblivion - it doesn't play well with newer, higher-end PCs.
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279 Std. insgesamt
Verfasst: 16.01.21 02:33
This game my be an Oblivion Mod but aside from controls and inventory, the game is completely different so far and in many good ways too. I love the story so far, the environments, the characters, weapons, items etc. If i knew German it would be even better as having to read text for all the characters conversations since I can't understand them is nowhere near as immersive, but given that it's a free mod I can't hold that against the developer.
Make no mistake, I am giving this mod/game two big thumbs up but I also wanted to suggest some changes to the current game even though I have no idea if the game is still being worked on and updated or not.
I believe the game should not hold your Oblivion game hostage as It seems you cannot play Oblivion while you have this mod installed, I don't know much about programming so I don't know how hard it would be to make this mod a standalone mod but if it's possible, I think the developer should consider this. The included tool to switch back and forth between Oblivion and Nehrim doesn't seem to work right or maybe at all, at least for me.....
Another problem is that you have to have Oblivion and Nehrim installed on the same drive as Steam , which shouldn't be the biggest problem for most people as it's a small download but I still think it's something that should be fixed if at all possible. I have multiple drives and I know that I'm not the only one so it would be nice to have the option of putting the game on other drives...
Other than that the game is amazing, especially for a free mod. I'm in awe at how much love was put into this game as it really shows even after only the first few hours. If this game was voiced in other languages besides German, I also think it would appeal to more people, but those that do turn away from the game just because it's only in German are seriously missing out on an amazing mod for a game we all know and love (Oblivion).
I honestly can't believe this game has been getting mixed reviews recently, it's a damn shame as there is no truth to 95 percent of the problems these trolls are reporting. Sure the game has bugs and may crash occasionally, but it's not bad at all. I'm getting 144 FPS on 4K HDR settings at Ultra and the game runs smooth and looks great and is fun as heck.
If you have any interest in games like Elder Scrolls Oblivion, give this game a shot as it truly is one of the biggest, most creative and amazing mods I have ever had the pleasure of playing and I can't wait to get back to it tonight right after this review is posted. I want to thank the developer for creating such an awesome mod and even more props for putting it on Steam with 100 achievements and more features to keep the community engaged. Bravo, as far as community-made mods go, I personally consider this one of the few masterpieces that I have played on Steam in my lifetime.
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541 Std. insgesamt
Verfasst: 01.01.21 18:07
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7589 Std. insgesamt
Verfasst: 31.12.20 16:13
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7295 Std. insgesamt
Verfasst: 27.12.20 08:00
As a total conversion mod, you will play in a new world, with a much improved environment, and a totally independent lore. Not only the environment will be graphically much more detailed than vanilla Oblivion, it will have a much more organic structure. All the places / ruins blend in nicely, with a lot of handcrafted detail. Most dungeons will have their unique artifacts, making exploring them that much more rewarding. Also the biomes of the dungeons are more tailored than the ones in Oblivion. The world size will be on par with Oblivions world. However, due to the lack of quick travel (a design decision), it will feel more tedious. You can only teleport to unlocked towns, and eventually you will be able to place a teleport mark to which you can return. I tried to install a quick travel mod for it, but failed to make it work. Also, I tried to use a mod that increased the number of hotkeys. I failed to make that work too, so I had to play with the very basic default of 8 hotkey slots, limiting my experience considerably. Naturally I played this game with a keyboard and mouse.
The progression of the game is tailored differently from Oblivion. Here all the places will have enemies of a pre-set level, as opposed to the enemies autoleveled to the player level like in Oblivion. It means that some zones will be too hard if you wander into them. There is a spell that reveals the level of the enemies (can be cast even on the already dead bodies), that helps to decide whether the place was intended for your level or not. Some zones will be locked out till you reach the part of the main quest line that will unlock them. Somehow the combat felt more refined than vanilla Oblivion. The magic, melee and archery playstyles are all balanced, you can keep switching between them and be still effective. In fact I just kept switching between these three playstyles, just to keep things more varied. Unlike my experience with Oblivion’s puny destructive magic, here you will deal an expected amount of damage. Also the sword fight was a bit more involved, generally you couldn’t just spam the swings. While still clunky, it was more engaging than the one in Oblivion.
There is crafting in the game, but I found little use for it. Some late game weapons/armors can be forged only when you gather sufficient amount of a rare metal - thorium. By that time the weapons/armors will be probably subpar compared to your looted stuff from dungeons. The only reasonable upgrade for me was the Thorium based cold bow. While gathering plants for alchemy, you will run into two special plants. One will raise your carry capacity by 1 (Ice claw), the other will raise your luck attribute (Fire sparks). You should consume them as soon as you gathered them.
The leveling up process has changed too. The leveling up happens when you get enough experience. The major source of the experience will be killing enemies, but quests and other game aspects give small amounts of experience too. When you get enough experience to level up you will be prompted to use an inventory item. You will be able to level up 3 attributes at that point. The amount of points you gain will be based on how many levels you got since the last level up in the skills governed by that attribute. If you got no increases in the relevant skills you get only 1 attribute point. If you got at least 1 skill increase you get 2 attribute points. The maximum is 5 attribute points for 10 skill level ups based on that attribute. You can buy skill increases from trainers, but those won’t be included in the calculation. Also you should leave enough breathing room for your skills to get an opportunity to go above the default 1 attribute point increase.
The voice acting is german only. For the first few hours it felt strange, but after that I got accustomed to it, and it didn’t bother me. The voice actors are good, but the sound has a noticeable compressed quality. The game has excellent music, easily on par with the one in Oblivion. For some reason the frame rate dipped a lot of times. Also, during heavy fights with multiple AIs involved, it felt as if playing with a single digit framerate (despite the reported one in the device driver being larger than that).
The game has excellent save options. It autosaves around every 10 minutes, and also when passing through a door load screen. There are 3 layers of autosaves. You can quicksave whenever you want, and you can also save to a manual slot. Twice my most recent save has got corrupted, but I could continue from the previous save to that.
The game has a main questline, divided into chapters. You can follow that, or you can just explore the level appropriate parts of the map, leveling up by clearing dungeons. The place radar will show the nearby undiscovered locations in light brown, and the discovered ones in dark brown. Eventually, by following the main questline, you will reach the part where the credits roll. However the game doesn’t end there. In fact the last chapter of the main questline will be available only after the credits. Think of it as a DLC expansion, like Shivering Isles was to Oblivion. After completing this quest line too, you will be free to explore whatever content still remained in the game.
There is a side content, available when you can enter the Zerobilon. It is a tower defense minigame made in Oblivion engine. I only completed the tutorial level, and got a nice two handed sword for it. There are some side quests. Two of them has a fairly long quest chain. One is the bounty hunting questline, the other is the arena champion questline. A lot of fights will be team vs. team. A kind of personal victory for me was if I managed to keep some of my teammates alive till the victory. Unfortunately not all quests will have a quest marker - and I failed to complete some because of this.
The game has a huge amount of achievements. Just playing through the game will earn you a fair amount of golden achievement. Which is a sad thing, because that means that most players just abandoned this game along the way. At my playthrough time only 4.5% reached the credits, and only 3% finished last main quest. Generally finishing a game shouldn’t yield a golden achievement. It might be related to the length of the game, it took me 120 hours to reach that ending. But I did a lot of side exploration and side quests. In the end I have found 71 magic collectibles out of the 100. That more or less summarizes my effort put into exploring everything.
One problem with the game are the jumping puzzles. Sometimes you jump alright, sometimes you fail to initiate a jump. If this become too annoying, I just resorted to the console (the tilde char on the top left launches it), and issued the tcl command (toggle collision). It will make you fly. Once you reached your destination, issue tcl again, and normal navigation is resumed. It broke no scripts for me.
Now the ugly thing about the game : it will crash a lot. Sometimes you can play 1 hour+, and save your game just fine. Sometimes it will crash after 5 minutes. Also, right after installing it on my already modded Oblivion, it failed to start with error 53. I deleted Oblivion, reinstalled it from scratch, then reinstalled Nehrim too. Both were on the same drive as my Steam directory. Still the error 53 persisted. Luckily I have found a suggestion, where they claimed that copying Steam.exe into the Oblivion directory solves this problem. That indeed solved it for me.
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4712 Std. insgesamt
Verfasst: 23.12.20 20:30
I recently picked it back up again and I couldnt be happier with my choice to do so.
Pros:
Interesting story
Huge open world
The lore is really well fleshed out and so far im seeing a lot of connections to Enderal (duh)
Memorable quests (even the quests you get from the bounty boards)
Cons:
-The game crashes.. Alot (didnt bother me to much because the game always kicked me out instantly and it only takes about 1 second to boot the game back up, still had to be mentioned.) SAVE OFTEN. Even though it crashed many times I always wanted to turn the game back on and keep playing.
-Most NPC's walking around in the world have only one line of dialogue
This really isnt a con, more of a preference, but I do wish that the game had English voice-over. 20 hours in and I really dont even notice it anymore though.
Thank you so much for putting so much work into this game!
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220 Std. insgesamt
Verfasst: 13.12.20 13:07
a solid 9,5/10
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7039 Std. insgesamt
Verfasst: 03.12.20 02:28
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7575 Std. insgesamt
Verfasst: 06.11.20 00:10
It is harder than Oblivion but easier than Enderal on the easiest setting. Level 33 and no combat deaths so maybe too easy on that difficulty.
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20 Std. insgesamt
Verfasst: 28.10.20 01:01
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6140 Std. insgesamt
Verfasst: 27.10.20 21:25
Before I proceed to explain to you what the Order fights for, I would like to ask you something. Do you believe in fate?
Long time ago many civilizations, such as the Vikings and Ancient Greeks believied in the impact of fate in humankinds' existence. The first ones thought that every humans' life is planned beforehand by the gods, and the current of it is strictly related to fate. They even managed to meet with local seers, just to get to know what gods have planned for them.
Nehrims' story is strongly associated with the fate theme. We begin our journey in the Shadow Song Mine, a large cavern complex used previously as mine, but abandoned due to the trolls problem. We were invited to that location what had been said in the first cutscene. Soon after arriving our hero realises that that was a bad idea. Our task from that moment is to escape from such a dangerous place. In the end of complex, when we think that it is over, a mysterious mage named Merzul rescues us from the trolls and later says that the meeting was arranged but he did not know that cave was occupied by trolls. He tells us to join his Order, organization which focalizes talented and magically gifted beings and doesn't wait for our decision. From here, our fate will slowly began to fulfill.
At first, it is a must to say that Nehrim is a standalone game-mod. The SureAI have worked on it for 4 years (2006-2010) and saying that they have done a great job is not the word. Creating a living world similar in size to that made by a big game studio, with many handmade buildings, characters, features and a little usage of AI generating locations is a big advantage and an example for bigger fishes how to make games. The storyline is indeed longer than that presented in TES:IV on which engine Nehrim was made (SureAI creation needs a GOTY edition of Oblivion (on Steam, if you are willing to play Nehrim there) to run). For my Oblivion gameplay, completing all main quests and most of side missions took me about 40 hours. In Nehrim, I have spent 100 (still remember it is a mod made by a small studio?).
One hundred hours worth of a great gameplay and big, open world and its beauty. The map is divided into 3 districts (Northrealm, Midrealm, Southrealm), each one governed by its own rules (for example, in Midrealm it is forbidden to use magic (seriously, I have tried and that did not ended well), and in Southrealm to believe in other gods than the Creator). Other pros of Nehrim are surely fully voice-acted characters, a bunch of magic spells and weaponry, and lots of mini games and riddles to solve. Another thing to mention is a total overhaul of leveling system, similar to that presented in Gothic series (gaining experience to level up instead of leveling up several skill trees). That classical way has its good and bad sides, but I find it more suitable, as it prevents from level grinding. There are some cons though, but they are a pitty (for example, I find the arena in Oblivion more enjoyable, probably because it was like another great side story with an unexpected ending(if we previously made a hidden quest/found a hidden item) than that one presented in Nehrim). It is also good to mention that the soundtrack stands on a very good level and in some way brings memories from Oblivion.
To sum up, if you enjoyed Oblivion, Nehrim is then a must-play for you. With large open world, gripping storyline and loads of side quests, it certainly raised a crossbar in the way games should be done. Install, play, and if everything will work fine- you will not get disappointed!
https://store.steampowered.com/app/1014940/Nehrim_At_Fates_Edge/
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2826 Std. insgesamt
Verfasst: 05.09.20 09:27
+There's the thing what others have already said - constant crashing and freezing. I tried to use some optimizers, but there was always something. Finally, I had to stop the game somewhere at the end of act 3 because I had a crash every time I reached a certain point. Probably I could overcome this, but I guess I was too tired to even try.
Enderal was just so much better in every aspect.
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600 Std. insgesamt
Verfasst: 08.08.20 12:00
I haven't had this much fun with a game in a long time.
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1536 Std. insgesamt
Verfasst: 06.08.20 09:38
I feel they did more *for free* with Bethesda's game engine than Bethesda themselves did. The world was immense, populated, filled with new places and dungeons to dive into with plenty of side quests, unique items, and stories to discover. The main quest was interesting and kept me engaged right up until the end with the constant turns and gut punches that your character endures. The ending was a bit bittersweet and left me *slightly* unsatisfied but such is the nature of the story and it's still one I'd do all over again.
Overall, I'd give Nehrim a 9/10. Give it a go, it's very different from Oblivion, but different in the best way. SureAI has done a great job with this and I can't believe I just now got around to playing it.
Now onto Enderal!
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11368 Std. insgesamt
Verfasst: 27.07.20 19:01
The game is simply too good for this old engine. ^^
Oh, I checked the box of having received this product for free, simply as it is free. XD
Except you need to own TES IV: Oblivion. ;)
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An Epic World
Nehrim is huge. The world is huge. The dungeons are huge. Everything is full of detail. Even the story is huge. I found myself at 20hrs in the main campaign thinking I was almost finished, only to find out I was just at the end of the second Act. . This is for sure is no Oblivion, the game it converts. Also, much unlike Oblivion there are no lifeless dungeons. I used to hate exploring in the Elder Scroll games because in most dungeons there is nothing of substance there. In this game, if you find yourself in a big dungeon you are guaranteed a named boss with decent loot.
For its age, this game is visually stunning, even better than most modern games. You will be instantly immersed into the landscape. Expect grandeur around every corner! Like me, you might have a hard time going to your next objective. Countless times I was tempted to explore structures that were too appealing to pass up. For me, this seems like it will be an easy 200hr game. There just so much lore and content that hooks people like me.
For Enderal fans this is no Enderal. Although a prequel it plays much different. First of all, Enderal is a Romantic Fantasy Adventure were your decisions affect the outcome of the story. This game is more of a historical fantasy adventure, much like what you find in the Elderscrolls. There are no NPCs you bond with or moral choices you make. You just live out the story as you do in most traditional RPGs. This is not a bad thing, it's just a different style of narration. Enderal’s story is hard to compete with for most games. However, there is no lack in the story of this game. It does its job for setting the stage for Enderal.
As far as complaints, this game is a buggy mess. It freezes up or shuts down for me every few hours. To their credit, I know the developer is staying on top of this. They also do so out of their own free time. They have nothing to gain for working on this old fan made game and should be applauded. Also, expect to turn off the voice volume if you don't speak German. There are only subtitles in English and the voice can be distracting as you read. There will be no English dub, so that can be a big turn off for some. In addition, there are occasional words not translated. Furthermore, there is no fast travel. There is, but you need ingredients for spells that are expensive that allow you fast travel. This is annoying when it takes a lot of time traveling. I found myself using a cheat code to get around that. It might be cool that it takes you around an hour to walk from one end of the world to the other, but its no fun doing it more than once.
Apart from its weaknesses, this is a great game. Its full of the things that excite people who love lore and exploration. Not to mention, it redeems the Oblivion game. I think I spent only 20hrs total in Oblivion. There just was not much there. That is not the case with Nehrim. Be prepared to get lost in an epic world where there is just so much to see and do.
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Release:12.06.2010
Genre:
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Franchise:
The Elder Scrolls
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