Greetings Bounty Hunters!
The third patch is now live on Steam!
This patch, based on your feedback as always, brings various improvements, new features, and bug fixes. For this update, we mainly focused on bringing new anticipated features like replacing the default stubgun with another one, on top of various bug fixes.
Thanks for your support, we’ll keep working on improving the game! Now, let’s go through the patch content!
Patch Content
New features
- Opening the weapon wheel or the cyber wheel now triggers slow motion (this feature can be turned off in the settings)
- The mandatory stubgun can now be replaced by another stubgun
- The limitation system on takedowns is now removed. A new takedown system is still in internal tests in order to potentially be added in a future patch.
- Added AMD FSR support
- Tweaks to smoothen Mastiff animations (moving, turning etc..)
- Added a Mastiff animation when performing a takedown on enemies on their back
- Update on Ogryn ragdolls to be less "boneless"
- Friendly NPCs are now targeted by the mortars instead of getting instant killed in the Citadel
Bugfixes
- If an NPC is stuck in the Hypogean Citadel, the current wave is automatically considered as won to avoid blocking the player
- Perfect aim widget should not stay displayed anymore on targets when they burrow or teleport
- Multiple tweaks on spawns in secondary missions
- Update on grapnel to reduce the chances to get stuck in a wall after grappling an enemy next to a wall
- Fixed a bug when an achievement wasn't getting unlocked due to multiple achievement unlocks at the same time
- Fixed focus loss issues in armory menu
- Ogryn Tesla doesn't remain stuck in his electric shock animation anymore
- Ambot back-mounted missile launcher is now properly destroyed and falls with the other pieces when it enters its second phase
- The main target of the Crush power is now always damaged to avoid the situation where the target manages to get out of the damage during the teleport
- Players can now destroy Ghasts and Perturbator objectives with strength booster (kick or knife)
- Bosses should not be afraid of the player anymore when using a stim
- Fixed a bug where the low life sound effect would be triggered when opening a chest
- Fixed a bug where the floor in Steelway would not get destroyed by the mines
- Veerax now has a green outline
- The drill in Citadel doesn't have an outline after breaking the door
- The Araneus Ventri boat doesn't shake the camera anymore
That’s it for today’s patch. We hope you’ll enjoy it! We’re still working on improvements, so stay tuned for future updates!
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We’ll see you in the hive, Bounty Hunters!
-The Focus Home Interactive and StreumOn Studio teams