Changelog
Gameplay
General:
- Resources: [/*] [list]
- Player p-res income rate is now 0.1 per tick (down from 0.125) [/*]
- Alien starting p-res is now 15 (up from 12) [/*] [list]
- Fade Cost reduced to 35 (down from 37) [/*]
- Onos Cost reduced to 55 (down from 62) [/*]
[/*] [/list]
[/*]
- Softcap is now 12% eHP/s with an 80% penalty for excess healing (from 14% / 66%) [/*]
Kharaa:
- Commander [/*] [list]
- Removed the ability to research Onos Charge as the onos now always has charge [/*]
[/*]
- Movement [/*] [list]
- Strafe force changed to 8.3 (from 7) [/*]
- Lerk glide makes a sound if a Lerk is gliding above 4.5 speed [/*]
- Added an air brake functionality to the Movement Modifier key (default is Shift key) that will slow glide speed down to 4.5 speed for silent gliding. Lerks will maintain a 4.5 speed glide while the key is pressed. [/*]
- Increased glide minimum speed clamp to 4.5 (up from 4) [/*]
- Spikes [/*] [list]
- Reduce Spread to 3.3 (down from 3.8) [/*]
- Projectile size reduced to 45mm (from 60mm) [/*]
[/*]
- Move research to Biomass 6 (up from Biomass 5) [/*]
[/*]
- Increase research cost to 30 (up from 20) [/*]
- Increase research time to 75 seconds (up from 45 seconds) [/*]
- Fade [/*] [list]
- Blink energy cost changed to 12 (down from 14) [/*]
- Metabolize [/*] [list]
- Cost changed to 10 (down from 25) [/*]
- Now restores 20 energy (down from 35) [/*]
[/*]
- Removed "Infested Tunnel" upgrade [/*]
- Tunnels now become Infested Tunnels automatically upon reaching full maturity [/*]
- Mature health changed to 1400/250 (up from 1250/200) [/*]
- Time to Mature changed to 75 seconds (down from 120) [/*]
- Tunnel resource cost changed to 8 tres (up from 6) [/*]
- BoneWall [/*] [list]
- No longer flammable [/*]
[/*]
- Structure movement speed increased by 15% [/*]
[/*]
- Cooldown changed to 3 seconds (down from 6) [/*]
- Health changed to 1500 (up from 1000) [/*]
- No longer flammable [/*]
- Biomass Requirement changed to 12 (up from 10) [/*]
- Can no longer be targeted by ARCs [/*]
[/*]
- Lerk Egg Drop biomass requirement changed to 4 (from 2) [/*]
- Lerk Egg Drop cost changed to 40 (from 30) [/*]
- Gorge Egg Drop cost changed to 20 (from 15) [/*]
- Fade Egg Drop biomass requirement changed to 8 (from 9) [/*]
- Fade Egg Drop cost changed to 80 (down from 100) [/*]
- Fixed an issue where players can spawn out of a Lifeform Egg and delete it as a result [/*]
- Clamped number of Lifeform Egg drops to 2 per Hive [/*]
[/*]
- Hover height to the ground was lowered [/*]
- Drifters cloaked by the Shade hive upgrade will now un-cloak from further away (3m up from 1.5) [/*]
- Turn rate is instant on the first move command, but will return to the normal turn before moving behavior on subsequent move orders (this effect has a 4 second cooldown) [/*]
- Abilities: [/*] [list]
- Enzyme [/*] [list]
- Cooldown changed to 3 seconds (from 12 seconds) [/*]
[/*]
- No longer affected by mucous [/*]
- Can no longer have babblers attached [/*]
- Hallucination Onos now has 100 HP [/*]
[/*]
- Cooldown changed to 3 second (from 12 seconds) [/*]
- Cloud radius changed to 5 (from 8) [/*]
- Shield values now match babbler shield values (except Skulk - remains at 15 HP) [/*]
[/*]
- Babblers: [/*] [list]
- Are now Flammable [/*]
[/*]
- Biomass requirement for research changed to Biomass 2 (down from 3) [/*]
[/*]
- Webs become visible from slightly farther away ( +1 meter) [/*]
- Webs have only 1 charge (down from 3) (MATCHED PLAY CHANGE ONLY) [/*]
[/*]
- Gorge health changed to 190 (from 160) (MATCHED PLAY CHANGE ONLY) [/*]
[/*]
- Gorge spit projectile speed changed to 45 (from 35) [/*]
[/*]
- Leap energy cost changed to 55 (up from 45) [/*]
- Adrenaline upgrade now grants 60% increased energy regeneration (up from 50%) [/*]
[/*]
- Build time changed to 4.5 Seconds (up from 3.33) (MATCHED PLAY CHANGE ONLY) [/*]
- Shade hive cyst reveal range changed to 8 (from 6) [/*]
- Cyst health changed to 400 near the hive and 200 far away (up from 300 / 200) [/*] [list]
- Health falloff range from the hive room decreased slightly [/*]
[/*] [/list]
[/*]
- Echo upgrades cost changed to 2 (from 1) [/*]
- Echo Egg cost changed to 1 (from 2) [/*]
[/*]
- Fixed issue where Heal Wave was not correctly increasing crag healing by 30% [/*]
- Changed Crag to heal eHP instead of a flat value [/*]
- Crags now heal players with lifeform specific healing values instead of a percentage: [/*] [list]
- Skulk: 10 (previously 7) [/*]
- Gorge: 15 (previously 11) [/*]
- Lerk: 16 (previously 10) [/*]
- Fade: 25 (previously 17) [/*]
- Onos: 80 (previously 42) [/*]
[/*]
- Base armor bonus reduced [/*]
- Now Grants a small armor bonus for each biomass:
- Skulk: 5 [1] [/*]
- Gorge: 12 [2] [/*]
- Lerk: 12 [2] [/*]
- Fade: 20 [2.5] [/*]
- Onos: 50 [20] [/*]
[/*]
- Healing amount changed to 6% (from 8%) [/*]
[/*]
- No longer reveals health (MATCHED PLAY CHANGE ONLY) [/*]
- Now has a unique UI element for the non-health revealing version (MATCHED PLAY CHANGE ONLY) [/*]
[/*]
- Lerk [/*] [list]
- Vampirism percentage changed to 6% (from 8%) [/*]
[/*]
- Charge is now a baseline ability and does not require research from the commander. [/*]
- Boneshield has been reworked: [/*] [list]
- No longer uses “fuel” [/*]
- BoneShield now has 1000 hitpoints and prevents all damage [/*]
- Boneshield now encompasses the entire onos (not just the front half) [/*]
- While the shield is active, energy regeneration is reduced by 50% (this includes all sources) [/*]
- BoneShield recharge occurs immediately while out of combat, or 3 seconds after BoneShield is deactivated while in combat. Recharge rate is 130 shield hitpoints per second. [/*]
- When BoneShield is broken, a unique sound will play and shield recharge penalty is increased to 6 seconds, visualized by a "broken" shield ui bar. [/*]
Marine:
- Medpacks [/*] [list]
- Heal over time effect no longer expires when a marine hits full HP [/*]
[/*]
- Health changed to 2000/500 (from 2600/400) (MATCHED PLAY CHANGE ONLY) [/*]
- Commanders can now only create a maximum of 4 ARCs (MATCHED PLAY CHANGE ONLY) [/*] [list]
- Add tooltip to robotics / arc factory regarding cap (MATCHED PLAY CHANGE ONLY) [/*]
[/*]
- LOS blocking removed [/*] [list]
- Can be used to hit aliens behind RTs [/*]
[/*]
- Spread changed to 3.2 (from 4) [/*]
[/*]
- Shotgun damage per weapon upgrade changed to ~13.33 (from ~10) [/*]
[/*]
- Made much less bouncy [/*]
[/*]
- Build time changed to 12 seconds (down from 17) [/*]
[/*]
- Cost changed to 25 (from 35) [/*]
[/*]
- Battery cost changed to 15 (from 10) [/*]
- Confusion from spores [/*] [list]
- Duration changed to 8 seconds (from 4) [/*]
- Time until next attack effect changed to 4 seconds (from 2) [/*]
- Supply: [/*] [list]
- Sentry supply cost changed to 15 (from 10) [/*]
- Sentry Battery supply cost changed to 25 (from 15) [/*]
- Robotics Factory supply cost increased to 10 (from 5) [/*]