We’ve just wrapped up our time at Gamescom and PAX West, what an incredible experience it was! From August 21 to September 2, we were surrounded by thousands of passionate gamers and developers all over the world.
Our representative at Gamescom was Keeks, who did a fantastic job engaging with attendees. At PAX West, Ken took the reins and continued the mission of connecting with our community.
They are excited to share their experiences! Let’s hear from Keeks and Ken:
Keeks:
Hi all, Keeks here!
Gamescom this year has been intense but gratifying for me. We were fortunate to participate in the Indie Arena Booth this year, allowing us to showcase Riftstorm at the world’s biggest game events and introduce it to new players.
We received both positive and constructive feedback from attendees, and we're thrilled to report that over 100 people registered for our upcoming playtest through this event—a unexpected outcome given our resources during the event. We also held a side event with our partner DareDrop, where we introduced Riftstorm to creators, engaged with them, gathered insights, and built meaningful connections.
This achievement wouldn’t have been possible without the hard work of our team and the dedicated volunteers during Gamescom week. We’re hopeful we can make it happen again next year.
I personally want to thank everyone who visited our booth and read this post. We look forward to you experiencing more Riftstorm gameplay soon (wink).
Ken:
Heyyaa, Noc (Ken) is back ????
It’s been such a pleasure for me to meet those of you that are in PAX West! I always enjoy this kind of interaction, being able to hear so many great feedback and critiques from all of you. PAX West this year has been such a blast, with more of you coming, and an even bigger, better booth this year, we’ve been able to share what we’ve been working on in Riftstorm.
We were so lucky to see so many people challenge the Op. Tombstone keystone mission in this year’s PAX West, with so many of you upping the standard daily during the 4-day event. We even had a speedrun that finishes at 5 minutes and 43 seconds for the Op. Tombstone mission, breaking the all-time record set in the last playtest in March 2024.
To have such a crowd and to hear so many of you talk about the game, competing in our speedrun challenge was again a big highlight of mine this year. I would like to also thank our team of volunteers in PAX West, having my back whenever I needed it, and luring a bunch of you to our booth with Kopikos ????
So, thank you to everyone that attended, playing Riftstorm, giving valuable feedback and giving us a hard time in setting up the daily record for the speedrun. Hopefully you will hear from us sooner rather than later on our upcoming playtest ????
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A special shoutout to everyone who shared their experiences on social media and tagged us. Your posts and stories have been a huge morale boost for the team.
Thanks again for making Gamescom and PAX West an unforgettable experience for all of us at Riftstorm. We’re more excited than ever to continue this journey with you all. Stay tuned for more updates, and as always, keep the feedback coming!
Warmly,
Fayi