[previewyoutube=HvXisdLGPs4;full][/previewyoutube]
That's not everything, though. This patch also contains Cortile, which is a smaller map for the Brawl (and Ranked) modes, and a revamped Horde mode. Horde now has 52 skills that players can specialize in across 4 different trees, and changes the focus of the mode to defending a central noble AI character. The enemies have had several passes to make them more interesting and fun, and more changes and improvements will come to the mode in the future.
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We're also releasing two full sets of armor (plus weapon) as DLC: the Grotesque and Lion sets. These exquisitely detailed suits of armor are the first post-launch DLC for MORDHAU and we hope you like them!
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https://store.steampowered.com/app/1836060/MORDHAU__Grotesque_Set/
https://store.steampowered.com/app/1836061/MORDHAU__Lion_Set/
This update will be followed by Eastern Invasion, Part 2 in early 2022, which will see the release of another large Invasion/Frontline map called Arid, along with even more Eastern-themed cosmetics.
Patch #24 Changelog 21/12/2021
General
- Enabled Christmas event
- Revamped Horde
- Added new Frontline and Invasion map: Noria
- Added new Brawl map: Cortile
- Upgraded Unreal Engine to 4.26
- Players can no longer select which team to join, ensuring more balanced teams. Party members will be grouped together whenever possible.
Skins
- Added Nubian character with new hair, beards & eyebrows available for the rest of the characters
- Added skullcaps, kipchaks, greathelms, nasal helmet, rus spectacle helmet
- Added new aventails for some helmets
- Added sultan set
- Added scale tunic
- Added mail surcoat and damaged surcoat
- Added leather pads set
- Added ailettes
- Added new mail limbs
- Added crusader arming sword set
- Added new Maciejowski chopper executioner sword skin
- Added Grotesque DLC Set, including armor & items for every slot and the Grotesque mace for the evening star.
- Added Lion DLC Set including armor & items for every slot and the Trident skin for the partisan
Combat
- Initiating a throw no longer slows players movement speed down as much
- Fixed riposte kick being too fast & jump kick windup now 25ms faster
Weapons & Equipment
- Added Scimitar - a new one handed weapon
- When players spawn without toolbox, deployable spawn and firepit now destroy like other toolbox placeables
- Deployable spawn is now more fragile and no longer grants spawn protection
- Fixed toolbox being able to build on pushables
- Shawm point cost reduced to 6
- Partisan 25ms faster stab & strike windup
- Partisan miss recoveries shorter & faster throw windup, slightly higher throw damage
- Shortspear stab 25ms faster, 50ms shorter miss recoveries & increased stab damage
- Shortspear throw windup slightly faster
- Added new Fire Urn to CombatTest
Maps
- Noria map added (INV, FL, HRD, FFA, TDM, SKM)
- Cortile map added (FFA, TDM, SKM, DU, TF)
- Various map optimizations
- Fixed Feitoria under the map exploit
- Castello collision fixes & map layout improvements
- Deleted spawn camp ballista on Camp INV, extended spawn protection on FL to extend over the same problem ballista
- Removed various toolbox exploits
Horde
- Players now have to defend their AI commander and prevent him from dying until the end
- Players can now level up & distribute skill points into 52 different skills arranged into 4 trees, which grant passive bonuses as well as active (ultimate) abilities
- Players can now respawn during waves and get revived
- Updated maps
- Greatly improved pacing
- Reworked economy, equipment balance and attributes
- Added makeshift bow, light crossbow, and a black fire bomb
- Throwable weapons replenish their ammo over time
- Added Goblin merchant and the ability to sell equipment
- Improved gameplay to be less frustrating and kiting centric
- Improved and updated enemy behaviour and added some new enemies
- Added skin variations to several bots like peasants, rangers, militia, and ogres
- Change behaviour or few weapons and shields in horde mode
- Added new sounds and UI
- Lots of other improvements and additions
Sounds
- Reduced heartbeat length to 3 seconds
- New Eastern voice set
- Shawm sound replaced
UI
- Fixed issue with spawn screen where deployable spawn points would overlap default spawn points
- Added UI to objective floaters that indicates whether it's above or below the player