- We made EVEN MORE tweaks to the volume to fix that loud title screen – your volume is now saved globally, which means whatever you set it to in-game will also change the title screen volume
- The "Tame a Spirit higher than Level 50" achievement was counting Spirits at Level 50... which is incorrect. It now only triggers if you catch Spirits of Level 51 and up. We're still figuring out numbers, apparently.
- We're also constantly trying to keep up with all the creative ways people are breaking the game. The latest is being able to run along dungeon walls when there's no floor. You're not supposed to be able to do that, obviously, so we patched it out
- Fixed the fertilizer so it doesn't stay on a patch of soil if you use the Alchemist's Wand to grow a plant, then harvest it (yes yes I know that's how fertilizer works in the real world, but this is a video game. Take it up with whoever invented computers)
- Our glorious Final Boss was too easy to beat, so we nerfed Calm and Tangle a little bit – Final Boss is now immune to these conditions. Nyahahahaaaa
- There was a Spring Temple bug that crashed the game to a black screen after defeating the boss. We fixed it
- All new mines now correctly appear on the map
- The Ando Tree animation now displays correctly
- Rocks now drop the correct ores, which is, y'know, oresome
- Oh, worm: Womr's Lawn Mowr icon now works!
And that be it, for now, ye landlubbers. Yarrrr. I loves me treasure and booty and parrots.
– Kate, Community Manager and running-out-of-patch-note-ideas writer