Another update! This time, we've added a highly requested difficulty level and boosted performance of the game! . Check out all the other fixes and improvements below.
Thank you so much for your support so far. I'm grateful to have such a great community.
Added Difficulty Levels
- Easy
- Medium
- Hard
- Hardcore
Improvements & Fixes
- Major performance boost on space level.
- Lighting optimized on all levels.
- Sprint now uses much less stamina, allowing for longer sprints.
- Fixed issue where turrets wouldn’t respond after loading a save.
- Red Desert performance boost.
- Decreased SMG damage.
- Increased Machine Gun damage.
- Increased Assault Rifle damage.
- Fixed an issue where Toby’s voice reading hologram letters didn’t follow the audio settings.
- Redesigned space level to reduce jumping sections.
- Fixed bug where players would die when reaching the edge of the platform near the spaceship on the space level.
- On the second arena of the moon level, there are now 2 robots instead of 3 (the arena was too hard).
- Moved elite enemy from blue desert arena to a better location for that fight.
- Enemies on the blue desert arena no longer get stuck in rocks.
- Achievement “Reach level 12” changed to “Reach level 10.”
- Achievement “Reach level 10” changed to “Reach level 5.”
- Achievement “Kill 10 turrets” changed to “Kill 5 turrets.”
- Achievement “Kill 12 turrets” changed to “Kill 10 turrets.”
- Achievement “Kill 10 explosive sniper” changed to “Kill 5 explosive sniper.”
- Achievement “Kill 12 explosive sniper” changed to “Kill 10 explosive sniper.”
- Toby’s dialogues are now removed during combat on the underwater base (he isn’t in contact with you then).
- Significantly reduced melee damage, which was too overpowered.
- Achievements icons are no longer placeholders.
If you have been playing Moon Mystery, please consider leaving an honest review on Steam! Reviews make a huge difference for indie games like ours.
Thank you so much!
Mikolaj