Our first big update post-launch is coming tomorrow! We have some exciting new features coming with this one so let's just get on with it shall we?
Check out the full patch notes below:
NEW SEASON
SEASON SIX REWARDS
We have a new season starting up and will run until March 2023. This will include a new set of rewards for completing games as a Prisoner or any of the three Monster types. The rewards will be a selection of Prisoner Clothing and Accessories, Monster Skins, Lobby Name Plates and bulk sums of Monstrum Credits
SEASON FIVE CONTENT MOVED TO THE STORE
As usual with a new Season starting up we will be moving all the previous Season 5 content over to the store so any content not yet earned on the Season Reward Tracker can instead by bought in the Store using Monstrum Credits.
GAMEPLAY UPDATES
CUSTOM GAMES
Ever wanted to challenge yourself? Miss those one hit kill days? Good news for you as you can do all this and more in our new customisable lobbies!
Options available are as follows:
Stage 1 Building Selection
- Select between Aquatics, Archives, Barracks, Depot, Examination, Genetics, Infirmary, Laboratory, Morgue, Operations, Prison, Residential, Suite, and Vault with Random set as the default option
Stage 2 Building Selection
- Select between Cryonics and Power Plant with Random set as the default option
Stage 3 Escape Route Selection
- Select between the Helipad for the Helicopter Escape Missions and the Moon Pool for the Submersible Escape Missions with Random set as the default option
Exterior Layout Selection
- Select between three different exterior layouts that connect the three main buildings together
Number of Prisoner Lives
- Select between 1 and 5
- 2 lives is set as the default value
Prisoner Speed
- Very Slow (normal speed x0.75)
- Slow (normal speed x0.9)
- Normal (default 1)
- Fast (normal speed x1.25)
- Very Fast (normal speed x1.5)
Monster Speed
- Same options as Prisoner Speed above
Monster Damage
- Minimal (All Monsters do significantly less damage as usual but their damage output will gradually increase in the later stages of the match)
- Low (Monster damage is slightly below normal levels)
- Normal (This the default setting and is the same damage outputs found in standard non-custom games)
- High (Damage is slightly above normal levels and all Monsters will be capable of one hit kills during the latter half of the game)
- Maximum (All Monsters kill instantly with all attacks at any stage of the match)
Monster Ability Cooldowns
- Very Slow (normal cooldown time x1.5)
- Slow (normal cooldown time x1.25)
- Normal (default 1)
- Fast (normal cooldown time x0.75)
- Very Fast (normal cooldown time x0.5)
Locker Insta-kill
- This is a toggle setting that will skip the ‘coin toss’ mini-game phase when a Monster discovers a Prisoner inside a locker and will instead immediately kill the Prisoner. By default this is inactive.
LOBBY BROWSER
You can now find games without needing to be on discord via the new lobby browser menu. This browser will show all public games, private games will not be shown. The lobby browser will also show if a lobby is playing with Custom Rules.
LOBBY UI/HUD REWORK
The lobby has had a visual update and now has an updated look to the UI alongside making navigation and starting games easier.
END OF MATCH CUTSCENES
- We have added cinemetics to deliver a more engaging end to matches.
- If at least one Prisoner escapes onboard either the Helicopter or the Submersible a cutscene will play of that vehicle departing the Sea Fort and will be seen by all players including the Monster player
- If none of the Prisoners manage to escape either because time run out during any mission stage or the Monster killed everyone instead a cutscene will play of the Monster player standing trumphiantly over the Sea Fort
AUDIO
- Brute roar modified
NEW MAP CONTENT
NEW STAGE 1 DEPOT BUILDING
A new Stage 1 buiding has been added to the game. It is a large warehouse facility piled high with shipping containers and other cargo.
- There’s plenty of places to hide and a lot of dangerous walkways suspended above long drops.
- As with the other Stage 1 Buildings the Depot contains 7 Power Switches that Prisoners will need to find in order to proceed to the matches second stage.
NEW COMPACT EXTERIOR LAYOUT
There is a new outside area of the Sea Fort that connects the three main stage buildings together.
- Unlike the previous layouts this new one has all the buildings positioned tightly together
- The connection walkways themselves are far more ramshackle and damaged than usual creating a treacherous playspace
- While the previous layouts have all features the 3 exterior Stage 1 Power Switches positioned on balconies on a ring around the Stage 1 building this layout takes a different approach with the three balconies now positioned further away.
DLSS SUPPORT
There is a new option in the Graphics menu for NVIDIA’s DLSS supported graphics cards.
BUGS FIXED
- Spectating a player should now follow death camera’s and locker cutscenes better
- Players can no longer spectate taped up cameras
- Addressed a few places where players got stuck
- Hopefully addressed a glowing blue floor when playing as Malacosm in Infirmary
- Overhead name for players disappears when a player escapes
- The Bhagra should no longer be silent when moving backwards or diagonally
- The Brute’s breathing should now only be heard when the Brute is selected in the lobby menu
KNOWN ISSUES
- Brute’s movement may become ‘weird’ at rare times but jumping through a window should fix the problem
- Sometimes during matchmaking you may be kicked back to the connection scene
- The Cooldown Custom Game Setting will not change to other languages other than English
- The heart lives UI on the top left of the HUD can sometimes be wrong and have all your hearts blacked out. To see your correct lives press 'Tab'
NOT LONG LEFT
Thanks for taking the time to read through the patch notes! Come back tomorrow at 3pm GMT to give our latest update a try, we can't wait to see what insane things you lot do with Custom lobbies!
And as usual, don't forget to join our Discord for all future news, or if you just want a chat with the devs: https://discord.gg/junkfish
See you tomorrow!