New Features
- Fire pots can now be interacted with to save the game.
- Added an objective tracker to the lower-left corner of the GUI.
- Added a counter when picking up gold coins.
Changes
- The levers in the spike trap behind Furter’s shop will now be highlighted during the segment. Additionally, the helper now gives you more information about the trap.
- Decreased spike trap sequence speed.
- Increased damage from The Revenant’s slam attack.
- Helper now gives the player more information about where to save the game.
- Furter now tells the player more about skeletons before sending them into the crypt on Floor 2.
- Skeletons will now respawn in the crypts after 10 minutes rather than 5.
- Skeletons will now remove the player as their target if the player leaves the crypt.
- Humans will now spawn less frequently at campsites.
- Pressure plate traps now have a delay before activating.
- Enemies no longer have a chance to reset their attack cooldown when hit.
- Updated various dialogue interactions.
- Fixed various typos.
- Various texture changes.
Bug Fixes
- #32 The Revenant doesn’t wake up on entering the room.
- #49 Being killed by a Revenant skeleton minion freezes the game during revenant channel.
- #52 Weapons sometimes load from saves with 0 damage and cannot be clicked on.
- #35 Player is always stuck in combat.
- #60 Unable to consume enemies when more than one are nearby.
- #42 Save 3 can’t be loaded.
- #46 Enemies drop their loot table twice on death.
- #53 Large items can be deleted when moved in storage chests.
- #62 Size 3 items don’t work in the inventories.
- #59 Tongue attack and consuming enemies did not increase suspicion.
- #41 Skeletons can hit the player even when far away.
- #47 Enemies are immune to dart traps.
- #48 Humans spawn at the stairwell campsite on Floor 2 after the floor has been fully cleared.
- #58 Skeletons spawn in the crypts immediately when the player loads a save in the crypts.
- #50 Rusted door key doesn’t work.
- #51 Picking up items won’t stack if the inventory has no open slots.
- #55 Using special attacks then entering the inventory allows the player to move.
- #40 Potion effects don’t go away on death.
- #61 Furter spike introduction text still there if saving before entering spike room.
- #44 The Revenant can begin channeling while making an attack.
- #36 Save icon persists if the pause menu is closed while saving.
- #31 Player’s name in the inventory name is “Abcdefgh.”
- #54 Items of the same size cannot be swapped between identical inventory and chest slots.
- #45 When status effects end, the remaining effect labels don’t fill in the gaps.
- #43 Loading the game in the crypts doesn’t play the correct music.
- #33 Cursor changes to target cursor when in an inventory.
- #56 Special attack and death animation offset.
Have a happy end of the fall season, and beginning of winter.
-Noah & Grayson