Men of War: Assault Squad 2 – Cold War is available now!
Building upon the framework of Men of War: Assault Squad 2, Cold War introduces a brand-new feature to the series: dynamic campaign creation. Mirroring the ever-present feeling of dread that permeated the era, dynamic campaign creation ensures no two campaign experiences play out the same in single player and co-op. From randomized skirmishes to custom army compositions, players will be forced to think on their feet in the heat of battle.
Study each individual unit in detail up to their weaponry and individual skillsets. Scavenge enemy equipment and carry it over to the next battle. Build up experienced and combat proven squads, as each single soldier will move from one battle to another. Unlock new technology and evolve armies up to 5 times larger than the regular Assault Squad 2 multiplayer matches.
Join us in Discord to ask us questions and hang out in our release party channel!
New Armor System
You may notice that we introduced a new armor penetration system into the game. Don’t be scared of the healthbars, these aren’t typical ones, like you know from other games. In fact Men of War, used a sort of hidden armor health system and upon penetration of a tank, it was throwing a dice as of what is going to happen next for instance:
If you shot a tank and penetrated it, there was a 30% chance for hull crush and a 15% chance for hull broken and a certain chance for crew to die. This caused entire random results: if you hit a M24 tank, this could lead into a kill on first hit, or a kill on the 5th hit.
The new system works as follows: it gives each caliber a certain minimum damage it causes, as there is a difference between a 20mm and 120mm projectile. Then it uses the real penetration mechanics and depending on how hard you hit a tank, it will do more or less damage. This is to simulate that there is a difference between 1mm penetration and a shell just going through paper.
The new system allows accurate results each time, perfect for competitive gaming. It’s no less realistic than the old system, other than we visually display what’s happening to you. It also allows us to balance tanks in different ways, not just by armor thickness, but also by how big a tank is and how vulnerable it is. Use hardcore mode for a similar experience, you are used to in AS2.
New Netcode
For the future, we have plans for an entirely new netcode. The game will move away from peer2peer networking and support real server2client. This means, out of syncs will be a thing of the past, as everything will be synced through a server. It also will be a huge gain on performance for clients. In the previous netcode each PC must do all the calculations, in the new netcode, server will do most of the work and clients have time for fast render speed. We will invite the first players to help us testing as soon as the beta version is ready and then we will gradually op
More to come!
And that’s not all! We will be presenting a lot of additional features soon. Check out every detail in the game, there is lots to discover. Some hints: you will see medics in multiplayer, as well as engineers with new construction options, oh and helicopters, as well as airstrikes in multiplayer (which will be expanded)!
Why so few maps?
Please don’t be shocked by the amount of maps in-game, we moved away from having tons of little maps to massive maps that are split into several parts. Each gamemode and in fact, even the same gamemode, will randomize the spawn points and parts of the maps that are accessible to you. One Cold War map has the size of 4 of some of the largest AS2 maps.