a small hot fix has been released:
- FIX Crash resulting from units stacked one on top of the other during a battle, which in turn was a result of battle map data cached by request from invisible unit before walls were setup (it allowed units to plan a path through walls, but stopping before entering them, in some cases one on top of one another)
- FIX Crash when targeting enchantments of other wizards in case that wizard was not encountered yet (ie to dispel world enchantment of an unknown wizard)
Thank you