General
- General bug fixes and performance improvements
- Improvements regarding enemies falling through the map
- Level of detail improvements across all maps and the Abbey
- Crash reductions and improvements
- General audio fixes
- Improvements with physical collisions
- Texture popping improvements
- Foliage improvements
- Reduced hitches in dialogues and sequences
Combat
- Fixed the Venom tongue error display
- Offensive Rush status effect will no longer appear multiple times in a single encounter, and the UI will no longer display a turn counter
- Add support to missions so that a modifier can be applied to the number of times a Hero is KO'd
- Targeting fixes for Deadpool's Pain Piñata with improved move-to-range-of-cursor targeting
- Changed the Hunter's Balanced Collar to require 4 Power card plays (up from 3) to resolve infinite XP loop exploit
- Mission cards will now always properly spawn in the final mission
- Added a way to flag cards as pending discards so that they don't count against the hand limit during ability effect execution
- Hex Charge now removes any pre-existing Taunt effect on the target
Misc
- Created and added sort dropdown to Ability Inventory
- Added missing objectives on Day 11
- Fix for controller not working on initial showing of ability choice screen
- Fix for unfocusable scrollbox scrolling in online screens specifically for console long descriptions
- Some setting tweaks related to low memory ray tracing and Steam Deck autodetect