News Liste Manor Lords

[Beta Patch - 0.8.017] Marketplace Rework, New Maps, and Tavern Upgrades
Manor Lords
23.12.24 20:41 Community Announcements
Hi all,

A pre-release version of the newest patch is now available in Betas.

Saves: To avoid any potential issues, it’s recommended that you back up your saved files before switching to a beta version.

Mods: Please remove any mods. They will most likely crash the game.

Zitat:
To find your Steam for Manor Lords saves.
  • Press Win + E
  • Paste %USERPROFILE%\AppData\Local\ManorLords\Saved\SaveGames into the search bar.
To try the BETA, please follow these steps:
  • Open Steam
  • Right-click on Manor Lords in your library
  • Select Properties
  • Go to the BETAS tab
  • Enter the password: veryNiceBasket
  • Choose "pre_release" from the "Beta participation" drop-down list
  • Wait for the game to update the files (if nothing happens, restart the Steam client)
  • Launch the game
All new strings might not be localized yet, and stability hasn't yet been thoroughly tested. Some balancing changes are still experimental.

To discuss this, please join the official Discord server https://discord.gg/manorlords. You'll find a channel specifically for discussing the ongoing pre_release branch.


Changelog Version 0.8.004 -> 0.8.017



Major Changes



[Experimental] Marketplace rework:


  • [Experimental] Marketplace Rework: Only the storage building workers can set up marketplace stalls now. This resolves confusion about ownership and work assignments (e.g., a gravedigger with a food stall).
  • Storage Building Supplies: Only storage buildings supply stall inventories and peddle.
  • Marketplace Goods Cap: The number of goods a marketplace can supply is capped by the number of stalls and assigned storage building families. This can now be previewed as "granary supply capacity" and "storehouse supply capacity."
  • Merged Stalls: Fuel Stalls and Fabric Stalls were merged into a General Goods Stall.
  • Storage-Marketplace Arcs: Arcs connecting storage buildings to marketplaces are now drawn after selecting either one.
  • Marketplace UI Updates: Marketplace supply UI now shows the number of assigned families in the storage buildings.
  • Worker Stall Assignments: Storage building families build or take over a stall as soon as they are assigned.
  • Stall Storage Reduction: Decreased max stall storage space to encourage more stalls in the market.
  • Abandoned Stalls Exclusion: Abandoned stalls no longer count toward marketplace availability.
  • Market Availability Distribution: Tuned market availability distribution; houses reserve only as much variety as needed for upgrades.
  • Regional Data Updates: All data in the Marketplace Supply Panel is now regional, including "Free stall locations."
  • Disable Stalls Behavior: Disabling "allow market stalls" on a storage building causes workers to abandon their stalls since they stop contributing to Market Supply.
  • Direct Granary Consumption: Villagers sometimes eat straight from granaries to reduce marketplace supply fluctuations.
  • Instant Market Supply Calculation: Market supply is calculated instantly whenever stall storage changes.
  • Marketplace Tooltip Additions: Added extra marketplace tooltip info about food variety in the region.
  • Marketplace Storage Filters: Storage filters can now be applied to marketplaces to prevent specific goods from being distributed.
  • Refueling Directly from Storehouses: Plots and workplaces refuel directly from storehouses when possible to reduce supply fluctuations.
  • Instant Stall Setup: Allowing market stall setup prompts workers to build or take over stalls instantly.
  • Real-Time Overlay Updates: Supply category overlays now update burgage plot colors in real-time when hovered.
  • Abandoned Stall Cleanup: Storage workers return goods from abandoned stalls to storage.
  • Category Reorganization: Marketplace & Market Carts moved to the Logistics category.
  • Ale and Water Distribution Changes: Ale from taverns and water from wells are now distributed like marketplace items.
  • Reason 1: It’s no longer enough to have just 1 Ale in the tavern to upgrade the whole town.
  • Reason 2: Added Well and Tavern upgrades.

New Features
  • New Maps Added: High Peaks and Winding River are now playable maps.
  • Overstock Setting: Added an "Overstock" setting to distribution buildings (Tavern, Marketplace). This controls how many extra goods are placed in stalls or taverns beyond what is currently needed.
  • Bridge Building System: A bridge-building system using the Road Tool has been added.
  • Stone Well Upgrade: Added a stone well upgrade that increases water supply to 30 plots. The wooden well supply was reduced to 15 plots.
  • Tavern Level 2 Upgrade: Added a Level 2 Tavern upgrade with a new Level 1 visual.

Gameplay & Balance Changes
  • Tax Approval Update: Taxation approval now occurs even if there is no money to tax.
  • Charcoal Burning: Charcoal burners now burn stacks of up to 10 firewood at once per assigned family.
  • Woodcutter Speed Adjustment: Woodcutters' debranching speed reduced by 30%.
  • Windmill Storage Limitation: Windmills no longer mill flour if there is no pantry space left.
  • Flour and Bread Changes: 1 grain now makes 1 flour, and bread output doubles to reduce clogging at the windmill.
  • [Experimental] Building Costs Rebalanced: Adjusted resource costs for buildings and upgrades, using more Planks, Stone, and Tools for diversity and aesthetic reasons.
  • Tavern Employment Reduction: Level 1 Tavern now employs 1 family (reduced from 3).
  • Spoilage Reduction Boosts: Level 1 Tavern reduces spoilage slightly more than other buildings. Level 2 Tavern provides a small additional boost.
  • Deposit Size Adjustments: Iron deposit minimum size increased by 60%, maximum size by 28%. Stone deposit sizes increased by 20%.

Balance Adjustments
  • Apiary: Planks increased from 2 to 4.
  • Stonecutter: Logs decreased from 2 to 1; Planks increased from 0 to 4.
  • Mining Pit: Logs decreased from 1 to 0; Planks increased from 0 to 4.
  • Tavern (Level 1): Logs decreased from 5 to 3; Planks increased from 0 to 4.
  • Mill: Logs decreased from 4 to 2; Planks increased from 0 to 8.
  • Communal Oven: Logs remain 2; Planks increased from 0 to 4; Stone increased from 0 to 10.
  • Bloomery: Logs decreased from 2 to 1; Planks increased from 0 to 6.
  • Smithy: Logs decreased from 2 to 1; Planks increased from 0 to 4; Stone increased from 0 to 6.
  • Clay Furnace: Logs decreased from 2 to 1; Planks increased from 0 to 6; Stone increased from 5 to 8.
  • Malthouse: Logs decreased from 4 to 2; Planks increased from 0 to 6; Stone increased from 0 to 12.
  • Tannery: Logs decreased from 4 to 2; Planks increased from 0 to 6.

Minor Changes
  • Building Access Limits Adjusted: Fewer villagers "wait" when too many try to access a building simultaneously.
  • Tooltip Updates: Improved clarity and detail in tooltips.
  • [Experimental] Rain Duration: Shortened rain duration.
  • Underground Mining Animation: Deep Mine workers now go underground instead of mining on the surface.
  • Retainers Excluded from Approval: Retainers no longer affect residents' approval ratings (e.g., from taxation).
  • Problem Banner Added: Added "construction goods missing" banners for players blocking construction resources through exports or crafting reservations.
  • [Experimental] FSR Disabled: Disabled FSR due to potential GPU crashes.
  • Unit Command Improvements: Reduced indecisiveness in tight spaces.
  • Pathfinding Updates: Emergency pathfinding now respects water obstacles.
  • Region Panel Updates: Burgage Plots now show "total," "occupied," and "under construction" numbers. Living space now displays "Available" instead of "Total."
  • Camera Adjustments: Smoother height interpolation.

Cosmetics
  • [WIP] Cloud and Atmosphere Tweaks: Have some dark stormy skies.
  • Cliffs on the Parchment Map: Cliffs are now visible on the parchment map.
  • Updated Residential Expansion Visuals: Level 1 and Level 2 residential expansions have updated visuals.

Ps. New people are joining the team in 2025; it will be fun!

Thanks for playing, and happy holidays!

Greg
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Release:26.04.2024 Genre: Strategie Entwickler: Slavic Magic Vertrieb: Hooded Horse Engine: Unreal Engine 4 Kopierschutz:keine Infos Franchise:keine Infos
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