It’s development update time again! We’re super excited to be able to share another sneak peek into development with you, as well as a bit more info on where we’re at with various aspects of the game.
Big Bad Bosses
We’ve shown a few sneak peeks before of the various enemies you can expect to encounter, and we’re now finalizing the rest of that gallery of villains with plenty of brutal bosses.
Our original plan was to include 10 bosses and 5 mini bosses in the game. However, in the meantime, we realized that there were way more cool beasts and foes we wanted to include to make Mandragora feel even more epic: that’s why we’re now working on including a total of 15 bosses and 19 mini bosses in the full game. Which means plenty more opportunities to try out your strongest loot and face off against challenging foes!
Just make sure you always time your attacks well, prepare your loadout, and get to know your enemy, otherwise it won’t end well… but at least the beast will be well-fed!
The Fine Folks of Faelduum
We talked a little in our last update about where we’re at with the many narrative aspects of the game, including the various characters that populate Faelduum, the world of our game.
Some NPCs you speak to will act as vendors, so you’ll be able to buy and sell useful items and equipment from them. Others will act primarily as quest-givers, often asking for your help in defeating a great evil or simply bringing them a treasured item.
And some will have more mysterious motives…
The localization process is also now well underway, as we work with a professional team of translators to get all that narrative gold (as well as all the less “exciting” stuff, like UI buttons!) skillfully translated into other languages.
Tricks of the Talent Tree
We know many of you love a good Talent Tree (so do we!), so it’s important for us that all the skills available there are fun, balanced, and can be used to create satisfying builds.
You’ll be able to choose which Active Skills you want to have to hand, so remember to customize your current loadout to make sure you use one that best suits the latest challenge you’re facing!
There are also different categories of Skills available - like Astral Skills, which can help you bless your weapon with powerful light to deal even more damage, among other perks!
Atmospheric Areas
Of course, fancy skills are most useful when you can deploy them against enemies, and we all know that it’s also way cooler if you have an epic backdrop to those battles.
That’s why another core thing we’re working on right now is further improving the appearance of our existing levels. That means things like polishing the VFX and tweaking the lighting of environments while still making sure the action is always front and center!
We’ve always wanted to make sure Mandragora is a game that looks super visually appealing, and we’ve been super happy to get feedback from you that we’ve been hitting the mark so far.
And that’s definitely something we want to keep up, regardless of whether you’ll be wandering around a spooky castle or a murky swamp!
In addition to all that shiny stuff, we’re also continuing to work on getting more news to share with you regarding when you can next get your hands on the game.
There are a lot of moving parts that go into decisions on the timing of things like that, especially now as we’re working alongside our new publisher, but as soon as we have any news to share, we’ll be sure to let you know in another update!
In the meantime, we’d just like to thank you for your continued patience and support as we work on making Mandragora the best it can be.
+ In case you missed it: we were highlighted during the Future Games Show showcase, where we also announced our partnership with our new publisher, Knights Peak! If you missed it, be sure to check out the video right here: https://www.youtube.com/watch?v=mpb3BvQazzI
We hope you enjoyed this development update!
Until next time!