If everything goes as planned, which it will, we will be dropping a brand-new update this Monday November 9th!
The update will contain four main features: The second iteration of World Building, Water Simulation, a new level, and a new game mode (this is the best bit, stay tuned!)
It's our most significant update to date; we are delighted that everything has fallen into place, so you get to enjoy the things we have been playing around with so far.
Here's a quick summary of what's coming in the new update...
The Second Iteration Of World Building
World Building V2 will bring some nice new additions to World Building! These will include new Logic tools, Animations and even More Blocks for you all to get creative with.
The new Logic tools will allow you to do some visual scripting of world building. This includes, triggers, playing animations and other bits.
Here are some of the new Blocks:
- Architecture
- Decals
- Extras>Lights
- Triggers
- Base Logic
- Activities
Animation is that you can set and trigger animation keys!
It’s been very cool seeing all the content you have created with the World Building tool so far; we can't imagine what kind of things you will make with all the new fancy animations and logic features!
What wonderful new game modes will you create?
Water Physics
Soon you will be able to use new parts to create Bots that will float on water, or dive to the depths below!
We've got some NEW Drone outfits too! Here are the Diver and Sea Captain sets!
When we started working on water simulation, we didn't have underwater in mind but now you can finally build submarines, boats, jet-skis, or why not an octopus bot and use them on land AND underwater!?
Sandy Box
Size does matter! In this colossal sandbox map, you can go wild with your creations. Like Norrland, there is a lot of variety from airstrips, long open roads, and a vast sand landscape to chart. Explore SandyBox and find hidden Cosmetics.
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We thought it would be fun to take the surprise route for this part of the update. As most of us come from the AAA side of game development, we miss working in secrecy. But we think most of the community have figured out what the new game mode is.
We will have the usual bug fixes; also, you will be able to play Dummy world in sandbox mode. That means Multiplayer and World Building opportunities!
Community Corner!
Crazy Creations
We want to see your wacky Bot build creations! As much as we love seeing full replica's of famous automobiles and airplanes, we would love to see your crazy inventive side go wild! With our upcoming Water update, we would love to see some wacky creations, such as various animals. One idea we had was a Shark Bot in the ocean! Don't forget the all important Googly Eye's in your creations!
We hope to see your animal and aquatic themed Bots once our update has launched. We will be keeping an eye on the Steam Workshop and will be sharing our favourites in our Dev Log Community Spotlights in the future!
Don't forget to hop into our Discord and share your Levels & Bots and meet other Inventors to challenge in Multiplayer! Just click on our Discord logo below to join!
Community Spotlight: World Building Level Of The Week
This week's Spotlight Level is Race Track 8 Shape by Baksteen!
Head on over to the Steam Workshop link below to test out the Race Track 8 Shape with your Bots! Make sure to leave a like and a comment to show Baksteen your support.
https://steamcommunity.com/sharedfiles/filedetails/?id=2267655912
Community Spotlight: Bot Build Of The Week
This week's Bot Build is the Dark Chariot from Hairybroness!
Taken from Hairybroness's description:
" Take your personal Dark Chariot Kart into the races with saw blade weapon on your back!
WSAD: Drive and Steer
Right Mouse Button: Booster
Left Mouse Button: Saw Blade (weapon is camera controlled and will focus it's swings where the camera is looking)
Number 4: Engages front motors
Some interesting features of the kart:
1. Uses only standard motors. Steering, suspension, and camber are all manual.
2. Swap out wheels for the small standard and small racing for a fun change in driving dynamics. Small standard wheels are awesome drifters. This build was made around the GP tracks, and performs best there.
3. If you are flipping over, deploy the weapon while flipping and it will often put you back upright.
4. This build wouldn't be possible without the Self Collision option on the large servos. Devs, please make this universally available!
5. My inspiration was two things. Try to figure out how to use standard motors without too much bouncing and once I figured that out, to have the body articulate and move with active leaning."
Make sure to leave a Like and a comment on Hairybroness's Workshop entry to show them your support!
https://steamcommunity.com/sharedfiles/filedetails/?id=2276271148
Had your eye on Main Assembly for a while and waiting for the perfect opportunity to strike? Now is the time.
https://store.steampowered.com/app/1078920/Main_Assembly/
That's it for this week's blog! Exciting times!
That's everything Main Assembly for now, we have you are enjoying the game, we'll see you next week for Dev Log #32!
You can also keep up with Main Assembly's development on all these channels:
Main Assembly Twitter
Main Assembly Reddit
Main Assembly Facebook
Main Assembly Discord
Team17 Twitter
Team17 Facebook