A further short update fixes a few bugs and updates the behaviour of the water surface, among other things.
Fixed
- Fixed a larger and rare NPC AI bug.
- Optimised some data traffic between the NPCs and path seeking modules.
- Cleaned up several constant buffer inconsistences resulting in wrong area boundaries displays for the moving quest which eventually may have led to a crash.
- Cleaned up the physics for several call orders for the cutting of small trees, which may have caused memory fragmentation after several hours of gameplay (resulting in an eventual crash after hours of gameplay).
- Various cleanses and small bugfixes.
- Fixed an issue that in rare cases caused further issues when unhitching the trailer during the introduction.
- Grass from the hand mower should now drop properly to be picked up.
- Fixed an issue that caused building repair quests to be finished by driving away from target building.
- Fixed an issue where NPCs could wander off too far from their AI paths and rarely could have get stuck.
Updated
- Updated the reflections on the water surface.
- Improved the wave shapes.
- Improved sun and moon and the corresponding reflections on the water surface.
- Rearranged first intro cut.
- Several localisation fixes.