![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/25870705/d4e59d8907ee34b0c284d52af7bb845eefad4e7a.gif)
Here’s a new report on what we have been working on during these past few months.
Since the beginning of the project, one of the pillars of our game has been the Morale system. Our intention with this system was to show how the events of the game affected our characters, for example how they would react to certain dialogues, how their relationship and trust would change, and how it would affect the ending of each chapter.
The way we decided how morale should work in the game never convinced us 100%. Particularly the way it was linked to the battles, where sometimes it was counterproductive to use skills, or even the benefits of having a state such as “Euphoria”. Taking these factors into account, we took the decision to make some changes that greatly improve the experience.
These changes will be released alongside the last chapter of the game, but they will affect previous chapters. Morale will no longer be used in battles, and will be replaced by Skill Points (SP). At the same time, Morale will become a feature that will only affect the game's narrative, in a bigger way than it previously had. It will also continue to be a determining factor in how Rourke and the others react to certain events in the story, and how they perform in their fight against The Core, without being an obstacle during battles.
We also wanted to show you some images of the last chapter and some more changes we have made to the UI of the game, this time featuring our battle system.
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/25870705/1c77c9699cce97e18e0ab2eb9677450261702c38.png)
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/25870705/b6e9b43073f70355a9fa8f860adf34fb7cc4c86e.png)
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/25870705/41c0e798dc54d86955b289bff9ac5b745ec48c63.png)
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/25870705/25a76f9560092cd451d5aa296ef2f6e7e1e6abef.gif)
As some of you already know, during late 2021 and early 2022 we had to take a break due to mental health and burnout issues, but we are back. We hope to be more consistent with our updates from now on, and we thank you very much for your patience while we finish what's left of the game.
That's all for today’s update! Remember that you can follow us on:
Twitter:
https://twitter.com/lgdays
Discord:
http://discord.gg/longgonedays
Until next time,
LGD Team.