We've been listening to your thoughts and questions regarding Cloud Saves, and we want to assure you that we're actively working on bringing them back very soon. Today's update primarily focuses on balancing the game, but we've also included numerous bug fixes. Thank you for your continued support and patience.
ENEMY
Normal Enemy
- Harpy's healing reduction rate to hero increased from 50% to 100%.
Talos Boss
- HP reduced from 42,000 to 39,000.
- All resist reduced from 80% to 60%.
- Damage when hitting the red spot deals 20% more damage.
- Fire aura damage of the second and third phases reduced from 7 to 6.
- Fire aura interval of the second and third phases increased from 0.4 to 0.5.
Stheno
- Fixed the bug where Stheno was being stuck or disappearing after transformation.
ARMY
Blue Phalanx
- Shield bash stun duration of levels 2, 3, 4, 5 increased from 1.5/1.5/1.5/1.5 to 1.5/1.75/2/3.
- Shield bash damage of level 5 increased from 100 to 150.
- Regeneration of levels 3, 4, 5 increased from 3/3/3 to 3/4/5.
- Shield bash now off cooldown when deployed.
- Block heal chance of levels 3, 4, 5 increased from 30%/35%/35% to 100%/100%/100%.
- Block heal amount of levels 3, 4, 5 increased from 30/40/40 to 30/40/50.
- Block heal cooldown of levels 2, 3, 4, 5 reduced from 3.5 to 2.5.
- War Technique Rough Defender now also works on ranged enemies.
- Added a new effect for War Technique level 5 Protection: Once Protection occurs, reduce the cooldown of Block heal to 0.3.
- Protection's duration increased from 3 to 4.
- Protection's chance increased from 20% to 25%.
- Protection's cooldown increased from 9/8/7 to 13/12/11.
Red Phalanx
- War Technique Avoid chance increased from 20% to 25%.
- War Technique Avoid duration increased from 1.3 to 2.5.
Barrel
- Stun duration of levels 1, 2, 3, 4, 5 increased from 1.5/1.5/1.5/1.75/2 to 2/2.25/2.5/2.75/3.
- Vase stun duration of levels 3, 4, 5 increased from 1/1/1 to 2/2/2.
- Barrel slow percentage of levels 0, 1, 2 increased from 25% to 30%.
- Fixed Rotten vase area duration being shown to only work for 1 second.
Palisade
- Stone palisade disarm duration of levels 3, 4, 5 increased from 2/2.5/2.5 to 3.5/3.5/3.5.
- Stone palisade disarm chance of levels 3, 4, 5 increased from 25%/30%/30% to 35%/35%/35%.
- Both Stone palisade and Spike palisade level 5 now push enemies back and deal damage after being destroyed.
Blue Archer
- Damage of levels 3, 4, 5 reduced from 30-35/40-45/55-60 to 27-31/33-37/45-50.
Red Archer
- Killing-stacks of level 5 changed the effect: Now the stack lasts permanently but added max stacks. Each stack gives 5% AS and 5% attack damage, max 10 stacks.
- War Technique Lyssa's Visit each stack gives 8% AS and 8% attack damage, max 15 stacks. The first stack still gets double the effect.
Musician
- Added new effect Musician level 4 and level 5: Now Musician also sings the Last Song when an ally dies (except Palisade) but only works on that lane. Effect stacks.
- The Last Song from the Musician himself still works on all allies on the battlefield.
- Last song chance when Musician himself or an ally dies increased from 20% to 100%.
- Cooldown when singing for ally's death is 3 seconds.
- War Technique The Last Melody duration increased from 4/5/6 to 6/7/8.
- Fixed the bug where Musician causes the game to be stuck when fighting with Stheno and causes allies and himself to be stuck at 0 HP.
Witch
- Healing Pulse cast range of all Witch levels has been increased
HERO
Perk
- AGILITY - Sword Mastery perk range increased from 20% to 30%.
Helmet
- Savagery stamina per kill has been greatly increased.
- Duration of all rarities rescaled from 8/10/12 to 10.
- Fixed Savagery not showing cooldown and stamina cost.
- Tenacity damage and crowd control immunity duration increased from 6/7/8 to 8/9/10.
- Warcry fear duration increased from 5/5.5/6 to 5/6/7.
- Conversion cooldown reduced from 2 to 1.
- Veteran Proficiency cooldown reduced from 2 to 1.
Sword
- Decimate Slash stun duration per slash increased from 1.5/2/2.5 to 3/3/3.
- Aero blade stamina cost increased from 35 to 100.
- Aero blade cooldown reduced from 7 to 1.
Spear
- Penetrating Spear cooldown reduced from 25 to 20.
Shield
- Fixed Encage doesn't work.
BUGS
- Fixed a large amount of major and minor bugs in general.
We hope these fixes enhance your gameplay experience, and we're grateful for your continued support and feedback.
Thank you for playing Legendary Hoplite!
https://store.steampowered.com/app/1479810/Legendary_Hoplite
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May the gods favor your defenses!