This is it: the last Legend of Keepers DLC is now available - including in the Deluxe Edition Bundle and the Collection Bundle with huge discounts!
https://store.steampowered.com/app/1966480/Legend_of_Keepers_Soul_Smugglers/
We are so happy to have been working on this game for 4 years.
Since the release of the prologue in 2019, so much has happened. We've attended incredible events, met amazing players, received tons of positive messages and constructive feedback that have allowed us to improve the game as best as we could.
Then we released free updates and paid DLCs to keep the franchise alive while focusing on our other internal and published projects.
And even though we are now working on several exciting projects, Legend of Keepers will always have a special place in our hearts.
So thank you to all Legend of Keepers players and to the best community for playing our game!
The adventure has just begun...
♥,
The Goblinz Team
Soul Smugglers Update: 1.1.0 patch notes
To celebrate and as a way to thank you, 2 new Draconids and 2 new Neptunians are available for free for all players!
Features:
- DLC:
- New Master available through DLC: Cox VI (pun intended), the Timeless Skeleton Lord! Coming with 10 exclusive Psychopomp monsters, 3 exclusive traps and 5 exclusive artefacts!
- Available for everyone:
- 2 new Draconids: the Graoully and the Ol' Big Maw!
- 2 new Neptunians: the Murray and the Giant Jellyfish (rare monster)!
Improvements:
- Intro cutscene won’t be played anymore when booting the game up. It will be played when starting a game for the first time or when creating a new save file instead.
Bugs fixing:
- Fixed an issue in Endless mode causing the game to be stuck in a loop with the promotion window and dialog to be shown indefinitely.
- Fixed an issue with the Mummy Colossus’ Raider’s Curse attack not applying enough Bleeding stacks at level 4.
- Fixed an issue where Artefacts would sometimes trigger their activation animation when hovering effects on fighters.
- Fixed an issue where monsters would sometimes be shown in dungeon without their health bar and effects refreshed.
- Fixed an issue causing effects on fighters past the 8 available slots to never be displayed/refreshed if a slot was available again.
- Fixed an issue where effects could appear with the tooltip opened.
- Fixed an issue where dialogs before Draconids and Neptunians missions were always displayed past the first time.
- Fixed several typos.