Noble(?) Knights!
The wait is over... the massive new update is here: Patch 2.0 and the Rising Eclipse season are finally available to play. New missions, new mechanics, multiple balancing adjustments for encounters, loot, heroes and bosses await!
Due to the massive amount of changes and updates, our patch notes overextend the capacity of Steam posts. Because of this we are only showing you a general overview of our patch notes here, and you'll find links to the entirety of them at the bottom of this post.
Patch v2.0
General Changes
- Skills and Traits that increased Vitality and/or HP from Accessories/Armour now increase maximum Vitality/HP.
- Minor modifications have been made to the Morality Chart. Costs have been adjusted, mainly to make it impossible to access Act II morality Heroes before even starting Act II.
- The use of Tomes that grant a bonus for 1 Mission is now restricted: the same Hero can't use multiple Tomes of the same type on a Mission.
- Allies and Objects no longer trigger effects that happen on kill.
- Fixed a bug which caused summoned Enemies to start with their full AP on their first Turn. Now they have 50% of their AP as Movement AP on their first Turn.
- Decreased the cost of the Archery Range building upgrade in the Training Ground from 3000 Gold to 2000.
- The Round Table building upgrades have been repositioned: [list]
- Decrees has been moved to the old place of Laws, and Leadership 1 is now its prerequisite
- Famous Titles has been moved to the old place of Legislature, and Leadership 3 is now its prerequisite
- Laws has been moved to the old place of Famous Titles, and no longer has Leadership 1 as a prerequisite
- Legislature has been moved to the old place of Decrees, and now has Laws as a prerequisite instead of Leadership 3
- Dev Comment: This switcheroo was made mainly because of this last point. Now you can no longer purchase the Legislature upgrade (which allows you to pass a second law) without first purchasing Laws (which unlocks the Laws tab in the first place).
- Adjusted many Heroes starting levels as well, to better reflect the level of the maps they can be obtained at.
- Dev Comment: These effects easily broke the game in later acts, and especially in the endgame where players were able to hoard them. This often caused overpowered builds where the enemy didn't even get a single turn to act. The current change is to remedy that - surely a big nerf to AP/kill builds, but a necessary one.
- Various types of Gems now drop as loot from missions, that can be used in the Forge to upgrade Heroes gear.
- Resources sold include Relic Dust, as well as various gem packs.
- Dev Comment: Very Hard AI had a tendency to suidice to opportunity attacks, or be overly aggressive just to get some backstabs into the player's backline. This behaviour has been toned down, and the AI should behave more in line with normal expectations, while still presenting a formidable challenge.
For balance changes regarding Classes, Maps & Encounters and Loot/Items refer to this article
For Hero-specific Balance changes refer to this article
For details about the new Season 2: Rising Eclipse, refer to this article