General
With the new patch we have a list of changes that covers many minor adjustments that can’t be categorized, such as fixing typos, moving things around in the building upgrades and bug fixes. The addition of the new building, the Artificer’s Workshop is also listed here, in the General section. Further improvements include minor modifications to the Morality Chart, better UX and tutorials for controller users, restrictions on using multiple Tomes, the addition of simultaneous damage-over-time ticks, and many other smaller adjustments based on community feedback.
Boss Balance
We wanted to highlight the fact that we made several changes to boss battles, however, some of these entries might be considered spoilers to newcomers, so we decided to mention it here only briefly, but you will be able to dig into the full changelog on release day. Most of these changes are simple value-adjustments anyway, but you might be surprised and challenged in new ways. Come prepared!
Map & Encounter Balance
Several encounters on specific maps were overhauled, again, some of these could be considered spoilers. The changes include where and when certain fights trigger, which combatant has the starting advantage, adding or removing units to make fights more balanced, even adjusting how far the players can move.
Loot and items
Aside from value adjustments, some interesting cases are worth highlighting in this section. Many players felt that sending away a hero permanently because the lack of room at the Round Table was harsh. This is now somewhat mitigated by a new item, Tome of the Hedges, which will return a hero to the Aspirant Hero list upon use. Managing the roster is still a strategical task, but you are no longer forced to make drastic, permanent decisions. Another change includes a much-needed balancing on the Teleport to Enemy on Kill enchantment, which was able to break the game when used by a well-built Champion. The range on this was adjusted from 8 to 4. The enchants that increased Damage against either Seelie or Unseelie have been replaced by one that increases Damage against any Sidhe; so it works against both Seelie and Unseelie Units. This will make the challenges in the upcoming Rising Eclipse season a bit more manageable. These are the more interesting changes in the item category.
For a more detailed changelog, you will have to wait until Patch 2.0 drops on December 2, 2023. The console versions of King Arthur: Knight's Tale are coming together as well, look forward to an announcement soon.