News Liste Kinetic Void

v1.03.1 Patch
Kinetic Void
06.12.14 20:15 Community Announcements

v1.03.1



Added
  • New “Enhanced Capacitor Recharger “ - has twice the standard recharge rate
  • New Starter Ship “Junk Hound” was made using random set of parts.

Changed
  • Doubled the size of planets
  • Doubled the average sector space
  • Increased all thrust outputs for all engines, boosters, and maneuvering thrusters.
  • Adjusted the base price of all resources to reflect value of goods and rarity.
  • Increased range of sensors.
  • Increased max possible number of satellite objects around planets
  • Increased mining yield chance for all mining lasers to 75, 80, 85, and 90% from lowest to highest.
  • Significantly increased weapon damages across the board
  • Reduced missile launch fire rate. there will be a longer delay between fire sets.
  • Doubled the health of Kinetic Field Generators.
  • Doubled Reactor output
  • Doubled Capacitor Recharge rate
  • Tweaked galaxy generation so that system links are a little closer together.


Fixed
  • Fixed name reversal for Drone Launch Platforms
  • Fixed name reversal for Drone Enhancers
  • Fixed a huge miscalculation with the way modules stats were scaling. As a result they have less capacity, so subsystems should fit their corresponding modules better, and overall mass will be much less resulting in making it easier to make ships faster.


We ran into a snag with the mission editor relating to a problem with the Steam Workshop User Generated Content API. as soon as we have that resolved we will release the mission editor as a stand alone tool (windows only). We anticipate this being early to mid next week.