News Liste Kinetic Void

v1.0.4 Patch
Kinetic Void
08.12.14 21:07 Community Announcements

v1.0.4



New Galaxy Required

Added
  • New “Enhanced Capacitor Recharger “ - has twice the standard recharge rate
  • New Starter Ship “Junk Hound” was made using random set of parts.

Changed
  • Doubled the size of planets
  • Doubled the average sector space
  • Increased all thrust outputs for all engines, boosters, and maneuvering thrusters.
  • Adjusted the base price of all resources to reflect value of goods and rarity.
  • Increased range of sensors.
  • Increased max possible number of satellite objects around planets
  • Increased mining yield chance for all mining lasers to 75, 80, 85, and 90% from lowest to highest.
  • Significantly increased weapon damages across the board
  • Reduced missile launch fire rate. there will be a longer delay between fire sets.
  • Doubled the health of Kinetic Field Generators.
  • Doubled Reactor output
  • Doubled Capacitor Recharge rate
  • Tweaked galaxy generation so that system links are a little closer together.


Fixed
  • Fixed name reversal for Drone Launch Platforms
  • Fixed name reversal for Drone Enhancers
  • Fixed a huge miscalculation with the way modules stats were scaling. As a result they have less capacity, so subsystems should fit their corresponding modules better, and overall mass will be much less resulting in making it easier to make ships faster.