Bug Fixes
Construction
- Fixed: Moving stages around in the extended staging stack is difficult
- Fixed: Duplicated wheels, wings, and decouplers connected to physicsless parts will occasionally fall off or cause the craft to disassemble when launching the vessel
- Fixed: Loading a craft file with parts surface-attached to other surface attached parts causes parts to show on the floor of the vehicle assembly building
- Fixed: Duplicating a stack in the VAB that includes a decoupler and an engine causes errors when launching the vessel
Flight & Map
- Updated parachute safety and destruction algorithms so that parachutes will not deploy in situations where they will immediately break
- Adjusted parachute default deploy pressures from 0.01 to 0.04 atm so they will deploy after reentry regimes
- Revised parachute drag numbers to provide a more consistent experience
- Fixed: Parachutes that are staged via the staging stack do not appear as staged in the Part Manager
- Maneuvers can now be created in the map even if a vessel shows 0 delta-V available
- Fixed: Using the Surface Teleport cheat to move a craft with landing legs extended can cause orbit lines to disappear
- Fixed: If a vessel is decoupled on the ground, launching will cause a permanent 'Landed' state, causing orbit lines to not be drawn
- Fixed: Fairings contacting their base plate after being jettisoned causes a permanant 'Landed' state, causing orbit lines to not be drawn
- Fixed: Using the Teleport to Rendezvous cheat from ground to orbit will cause a permanent 'Landed' state, causing orbit lines to not be drawn
- Fixed: Craft with landing legs, wheels or landing gear regularly clip into the terrain after timewarping
- Fixed: Fairings disable parachutes placed inside or near them, even after fairings are ejected
- Fixed: Fairings and cargo bays sometimes do not detect encapsulated parts correctly
- Fixed: If a vessel is recovered during the smoke sequence, the next vessel sent to the launchpad will auto-launch
FX & Audio
- Fixed: Smoke sequence VFX and SFX are missing after reverting to launch
Menus and Settings
- Updated game credits
- Removed the Private Division Launcher
Missions and Tutorials
- Revised Launch A Rocket and Out of Atmosphere missions to require players to land or splash their vessels for successful completion
- Fixed: The tutorial vessel overheats during the Atmospheric Reentry tutorial
Saving and Loading
- Added aditional autosave points during Flight gameplay
UI / UX
- Added a dedicated Recover Vessel button in the flight HUD
- Added notifications for when a player attempts blocked actions during timewarp or paused states
- Added UI signpost when timewarping
- Added notifications for when a parachute breaks in flight
- Reduced the duration of the pre-launch countdown sequence
Submitting Bug Reports and Feedback
If you'd like to provide feedback about this build:
Suggest a Change on the KSP Forums
Bug reports should be shared to:
Dedicated Bug Reports on the KSP Subforum