Bug Fixes
Flight & Map
- Fixed: Shielded docking ports cannot be undocked after a reload
- Fixed: Shielded docking ports can dock when closed
- Fixed: Orbital drift compensation did not take axial tilt into account consistently, leading to additional drift near Celestial Bodies with axial tilt
- Fixed: Orbital drift compensation decreases in quality over time
- Fixed: Vessel collision with water often only destroys the first part
- Fixed: Heat shield automated fairings cause aerodynamic occlusion to parts near them
- Fixed: Decouplers require two clicks to stage
- Fixed: Vessel becomes active and the scene is switched automatically to flight view of the vessel
- Fixed: Jet engines cannot be deactivated until throttled down to zero
- Fixed: LT-5 "Bandioot" landing legs collapse to minimum length when any weight is applied
- Fixed: Surface teleport tool doesn't work in non-English languages
- Fixed: Surface teleport tool shows incorrect maximum altitude values for some celestial bodies
- Fixed: Vessel and KSC icons on the map are too large, particularly when closer to the camera
- Added new color theme to both A and B Intersect nodes on the Map
- Adjusted colors and iconography associated with Intersect Nodes on the Map
- Fixed: Switching to Mission Control when paused in flight hangs the game
- Fixed: Flight Report does not appear when crashing a vessel if the previously launched vessel had been recovered
- Added a delay before showing the Flight Report after a vessel crashes
- Fixed: Velocity readout in the Flight HUD only shows 4 significant figures
Optimizations
- Fixed: Several memory leaks when launching or loading vessels
Saving & Loading
- Fixed: Burn Timer window does not show staging events after loading a save with an active maneuver
- Fixed: Vessels lose functionality if loading a save that was made outside of flight mode in certain situations
- Fixed: Reverting to VAB with multiple vessels on the runway causes one of them to become unusable
Parts & Stock Vessels
- Reduced atmospheric shock heating in the upper 45% of most atmospheres significantly
- Increased heat transport away from parts in the top 20% of most atmospheres
- Increased stack decoupler and separator thermal masses by up to 3x
- Increased unshielded docking port thermal masses by 1.5x, increased temperature tolerance to 800K
- Increased thermal mass of light procedural wings, stabilizers and control surfaces by 1.5x
- Increased thermal mass of medium procedural wings, stabilizers and control surfaces by 1.75x, increased temperature tolerance to 1350K
- Increased thermal mass of spaceplane procedural wings, stabilizers and control surfaces by 1.2x
- Fixed: Solar panels occlusion is not calculated correctly near and past Jool
- Improved: RSCM-01 "Sample Grabber" arm incorrectly deploys in many situations
- Fixed: Surface attached lights don't function when first launching a vessel
- Fixed: Crater Crusher stock vessel has its solar panels incorrectly oriented
Construction
- Fixed: Game crashes when moving an assembly in the VAB with a nose cone as the anchor part and any non-single symmetry mode
- Fixed: Stack Separators placed below a vessel root part do not separate correctly causing destruction of the vessel
- Fixed: Clicking on the Orthographic Cube while holding a part or vessel deletes it while in the VAB
- Fixed: An exception is thrown when changing the Launch Assembly in the VAB, affecting the functionality of the Delta-V tools
- Fixed: Loading a vessel in VAB shows magenta cubes for a few seconds
Environments
- Fixed: Black dots show on Jool when observing the planet from the surface
- Fixed: Galaxy skybox does not rotate in some situations
- Fixed: Stars are too dim when orbiting some celestial bodies
- Fixed: Lighting on vessels orbiting Kerbol at a semi-major axis of >=23,000,000,000 flickers
EVA
- Fixed: Running a surface survey when planting a flag results in the Kerbal becoming uncontrollable
- Fixed: Running a Crew Observation from the PAM on an EVA Kerbal does not show any animation
- Added new Kerbal Variety assets from the Exploration release to KSC Kerbals
- Fixed: Kerbal Rocket Pin haircut does not receive correct hair colors
FX & Audio
- Adjusted reentry VFX trigger points to more closely correlate with start of reentry heating
- Fixed: Heat shields do not show heat glow during reentry
- Fixed: Procedural wings do not show heat glow during reentry
Missions & Tutorials
- Fixed: Numerous errors in mission text
- Added a waypoint to guide the player as part of the "Tertiary Dibs: Platinum" mission.
- Fixed: An orange arrow/marker persists on the map during the tutorial "Establishing an Orbit"
- Fixed: Mission debrief text is repeated in "Minmus Monument" mission
Localization
- Fixed: Missing localization of some terms in the Mission control screen
- Fixed: Missing spaces in some languages in several sections of the Part Info window in the VAB
- Fixed: Incorrect localization for Research Reports collected around Dres
- Fixed: Incorrect localization for Research Reports collected around Jool
Menus & Settings
- Fixed: Using the Teleport tool with the maximum AP selected teleports the vessel slightly outside the target Celestial Body
- Fixed: Cheats menu can become locked into a box on the screen and cannot be moved outside its boundaries
- Fixed: Time Warp controls are still available when exiting to the Main Menu from within a gameplay session
- Fixed: Part poses for some main menu animations are incorrect
Science
- Changed the behavior of experiments that take time: they will no longer pause when leaving a valid research location and will instead enter a suspended state until you return to the original region, where they will restart without player input
- Fixed: Experiment crew requirements depend on the vessel's crew intead of the part's crew
- Fixed: Orbital Surveys do not work in Low or High Kerbol orbit
- Fixed: Science action button flashes for already-completed experiments
- Fixed: Using the Transmit All button in the Research Inventory re-transmits already completed experiments
- Fixed: Mission notifications appear in Sandbox mode
Submitting Bug Reports and Feedback
If you'd like to provide feedback about this build, there are many different ways to do so:
Submit Feedback through the Game Launcher
Suggest a Change on the KSP Forums
Join us on Discord to discuss potential changes
Bug reports should be shared to either:
Private Division Customer Support
Dedicated Bug Reports on the KSP Subforum