ANIMATION
- Improvements on the jump mechanic feedback
- Improvements on zipline animations to add idle movement
- Several improvements on gameplay animations
- Retakes on cutscenes animations to better reflect creative intentions.
ENVIRONMENT
- Improved environments in all cutscenes
- Clouds reworked in specific cutscenes
- Various environments were reworked on all biomes.
LIGHTING
- Improved lighting across the game
- Improved lighting on all cutscenes
- Upped the lighting in darker areas to help player navigation
- Transition between first and second biome’s lighting was reworked to fix performance and visual issues.
VFX
- VFX overhaul on most cutscenes to reflect creative intentions
- Revamped echo effect on some observatory cutscenes.
AUDIO
- Improved audio on all cutscenes
- Improved audio on all moods
- Improved audio on footsteps
- Improved audio on gameplay features (vines, pebbles).
UI
- Improved stamina gauge visuals
- Added chapters menu
- Polished all menus.
FEATURES
- Added data tracking implementation
- Added HDR Support
- Added additional accessibility settings.
DESIGN
- Additional fauna integration
- General debug and cleaning on all biomes
- Tweaks on Tutorial scripting, specific gameplay cameras and climbing paths in general
- Forced feedback addition on cutscenes.
KNOWN ISSUES (to be fixed with an incoming patch)
- For PC players using mouse & keyboard:
- For PC players with ultrawide monitors:
- Follow this path on your computer: %localappdata%/ASC/Saved/Config/Windows/
- Open the file Engine.ini (you can use Notepad, for instance)
- Add the following directly in the file:
[/script/asc.asclocalplayer]
MaxAspectRatio=1.7777777777777
- Graphics (PC):