The moment you have been waiting for has arrived – the Difficulty Options update is here!
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Alongside general bug fixes, this update brings you four difficulty options to choose from, meaning you can now customize your IXION experience.
Read on for full patch notes.
Thank you again, Administrators, for your valued feedback and support.
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/40723327/e236c818b97e350eaf899590a5a9314fd040fb04.png)
Any new playthrough will now begin with a choice of three difficulty modes:
Journey: This mode is for players who want to enjoy the game’s narrative and is recommended for those unfamiliar with the city-builder genre.
Default: This is the intended IXION experience and is recommended for players familiar with city builders.
Challenge: An unrelenting fight for survival; this mode is for Administrators who really want to test their skills.
Want a bit more customization so you can play IXION how you envisioned? Then this fourth option is for you. In Custom mode, you can adjust a wide variety of game mechanics to your taste. Tired of the constant hull degradation. Turn it off. Not getting enough workers from cryopods? Change the ratio. Accidents happening too often? Decrease the frequency.
You can also adjust these difficulty parameters via the pause menu mid-playthrough – including in your existing saves!
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/40723327/e49db54c8044327f7035750b5f798d5099df93a9.png)
- Fixed an issue where players couldn’t build in the top-left tile of Sector 2.
- Story-related technologies can now be unlocked when you have 0 Science.
- Fixed an issue for some players where ‘restart chapter’ would take them to the previous chapter rather than the current.
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/40723327/94bd2a5631fc4395d8cc83b23e37d2c03a979655.png)
- Fixed issues that arose from exiting the “Walking into the Lion’s Den” event.
- The player can no longer soft-lock their game by ignoring events in chapter 3.
- Fixed an issue where repeatedly clicking the credits button increased its scroll speed.
- Fixed an issue where crew would disappear if a save game was loaded mid-population transfer.
- Food is no longer produced if all food production buildings are turned off.
- Arrowheads no longer disappear in the resource transfer window.