Both teams have been working furiously to fix the issues caused by the hotfix last night. The patch is now fixed and live, and here's what's changed:
Accident Balancing
- Updated general balancing around accident frequency
- Updated accident triggers (for a more friendly learning curve)
- Fixed a number of accident frequency bugs
- Improved link between Overwork levels and accident frequency
Other Fixes
- Corrected Cryonics Center functionality
- Optimization around activating hull repair and the associated VFX
- Fixes to some Chapter 5 objective triggers & display
- Fix to a late game building’s production not progressing
- Unity Analytics disabled
- Edden’s VO on falling trust should now trigger at a more appropriate trust level
- Fix to homelessness warning triggering incorrectly (when deleting houses)
- Fix to incorrect cycle count appearing in notifications list
- Fix to Stockpile UI panel button (now enables correctly and can be clicked to enter resource transfer window)
- Fix to bug where players could chain VOHLE jumps