Community members close to me on our official Discord server, Steam Friends or Skype, should be fairly up-to-date on the details below.
Lone Survivor
I, Kim Haar Jørgensen (the primary creative force behind Interstellar Marines), am currently the only official developer working on the game. I can do almost everything, except programming, which I'm learning.
To be able to pay the bills at home, I'm currently working a full time job as "Respiratory Handicap Helper", which is both day and night shifts, allowing a fair amount of "free" time to work on Interstellar Marines.
At the moment there is not a lot of light at the end of the tunnel for Interstellar Marines, except the ultra clear ambitious vision of what Interstellar Marines will be once fully realized, some day.
I'll keep working on Interstellar Marines, until I go crazy or die trying or preferably manage to recreate, pickup, maintain traction, and conclude the game(s) envisioned.
Update 27
The next short term goal is to finally get Update 27 out. Update 27 is centered mostly around expanding our combat sandbox arena called Wargames and fixing as many of our bugs as possible. (You can check our Trello page for progress and more details).
In the long term the goals will be to get the game upgraded to Unity 5.6+ and make everything run smoother, be much more bug free, and prettier. This will allow us to expand in more interesting directions to chum players in.
It's also a clear goal to make sure future updates, although small, will release more frequently.
Moving forward
Lack of substantial progress in Early Access has resulted in a steady increase of negative reviews (understandably), which in turn have had a very serious effect on sales; creating a nasty downward spiral to the bottom of the foodchain.
With the current negative review scores it will be much more difficult to attract publishers/investors to our game; although we will certainly still try. What’s more important is moving forward (even if slowly) and when things become more positive, more options will become available.
I'll keep working on Interstellar Marines with awesome people interested in helping out, that's for sure. I've been very fortunate to get this small handful of awesome volunteer community members on board to help out from time to time. I’m also blessed to have my brother-in-arms (ZPSSpectre) helping out with game design, military advisory, and community interaction. Only time will tell how this "crowd sourcing" adventure will turn out.
I can totally respect if you could not care less about me or this game anymore, it really has been too long a wait with way too little progress.
If, on the other hand, you feel a sense of hope and power inside to keep fighting; I'll be honored and proud!
Show don't tell is what I'm judging myself on, and this is just text. Back to work!
FOR THE LOVE OF THE GAME,
Kim (ZPSHicks), last original survivor of Zero Point Software