Patch 1.2 is finally here.
We tried to implement as many suggestions of you guys as possible into this. We added new content and a Metagame Progression, improved the camera, worked on the Map Generation, added Quality of Life Features such as hiding the HUD and did some balancing.
We will also reset the Leaderboards when the Patch comes out, and honor the Top 10 of Patch 1.1 in each difficulty with a special post in the coming days.
Since we are adding Content for the Map you will not be able to continue your current Ascent on Version 1.2.
If you still want to finish your sweet sweet run from Version 1.1.2, you can do that by following the instruction in this post:
https://store.steampowered.com/news/app/1385100/view/3040472300552440343
Here's the full list of changes in this patch:
Map Generation:
- Increased Variety on the first Mountain
- Fixed smaller map bugs on all Mountains
- Tweaked placement of dangerous terrain to help with balancing
Camera improvements:
- New Freelook Mode (triggered by holding a Key, default: "R") to help look around in constricted spaces
- Overall tweaks to the Camera (less clipping, improved zooming behaviour when looking around)
Content:
- 17 new regular Events
- 4 new "Trader" Events (with multiple trade Offerings per Trader)
- 9 new Items (4 Consumables, 5 pieces of Equipment)
- 6 new Character Skills (see Metagame/Progression)
Metagame/Progression:
- When selecting a character, the player now choses 1 out of up to 3 unlockable Skills to start the run with
- Skills are unlocked by successfully climbing the first and second Mountain (even if you don't complete the run afterwards)
UI/Quality of Life:
- HUD can be hidden (default key: "H")
- Improved communication as to when UI screens can/cannot be accessed
- Improved hover preview on what active skills will do when you use them
- Smaller Tweaks to UI and hover information
Balancing:
- Sleeping without a tent can now cause critical events
- Smaller tweaks to skills and items
And many bugfixes!
If you want to know the balancing Details just hover over the censored parts down below.
Good Climbing,
The Insurmountable Development Team
Balance Changes
[spoiler]
Skills
Night Climber
"Night Owl"
Experience gain Bonus during the Night 50% -> 60%
"Warmup"
Energy Cost 25 -> 15
"One with the Stars"
Level 1: Energy Cost reduction during the Night 20% -> 25%
Level 2: Energy Cost reduction during the Night 35% -> 40%
Special Terrain Expert
"One with the Ice"
Level 1: Sanity gain per Hour on Ice 0.4 -> 0.7
Level 2: Sanity gain per Hour on Ice 0.7 -> 1.0
"One with the Snow"
Level 1: Oxygen gain per Hour on Snow 1.5 -> 2
Level 2: Oxygen gain per Hour on Snow 2.5 -> 4
"One with the Stone"
Level 1: Body Temperature gain per Hour on Stone 1 -> 1.5
Level 2: Body Temperature gain per Hour on Stone 2 -> 3
Flat Terrain Expert
"Enthusiasm"
Removed Energy gain Multiplier in Events (for both Levels)
Level 1: Energy gain when reaching Point of Interest: 10 -> 8
Level 2: Energy gain when reaching Point of Interest: 15 -> 12
"Careful Steps"
Time Cost Penalty: 100% -> 50%
Duration: 4 hours -> 3 hours
Steep Climber
"On the Edge"
Duration: 4 hours -> 3 hours
Cooldown: 48 hours -> 36 hours
Consumables Expert
"Comfort of Home" (Skilltree: Item Expert)
Level 1: Sanity gain on Consumable use 3->5
Level 2: Sanity gain on Consumable use 5->8
(Note that there was a bug on 1.1 where the effect was doubled)
General Skills
"Thick Skin"
Level 1: Health Loss Protection 0.5 -> 0.75
Level 2: Health Loss Protection 0.75 -> 1.25
"Breathing Excercise"
Body Temperature Cost 25 -> 20
Items
"Fire Charm"
Sanity per Hour -1 -> -0.5
"Thunder Charm"
Sanity per Hour -1 -> -0.5
"Wind Charm"
Oxygen per Hour 1 -> 2
Bodytemp per Hour -2 -> -3
"Stone Charm"
Energy Cost Penalty 100% -> 50% [/spoiler]