News Liste Inferna
???? Changes
???? Zagan Dungeon Overhaul:
The Zagan Dungeon has been reworked to deliver a more immersive and challenging experience.
Note: This is a beta change, and further adjustments may be made.
???? Reduced Equipment Upgrade Costs:
Gold costs for upgrading equipment have been reduced significantly:
Levels 1-16: Reduced by 75%.
Levels 17-29: Reduced by 34%.
???? New Bodhi Juice Combination:
A new type of Bodhi Juice has been introduced, replacing the previous craftable potion. This updated juice can now be combined with other Bodhi Juices to create enhanced effects, offering greater utility and flexibility in gameplay.
???? Orb Buff Intelligence Cap:
Buffs created using orbs now have a cap of 120 Intelligence.
Beyond this cap, Intelligence no longer contributes to skill scaling when transferred into orbs.
???? Increased Pyramid Monster EXP:
Monsters in the Pyramid now grant approximately 40% more EXP, making it a more rewarding area for leveling.
???? Reduced Bodhi Fruit Drop Rate:
The drop rate for Bodhi Fruits has been reduced.
???? New Global Drop: God’s Blessing:
From Character Level 31 onwards, players now have a global chance to obtain God’s Blessing.
Note: This drop rate is not influenced by any drop chance modifiers.
⚔️ Skill Target Adjustments:
Despair (Half-Demon): Now affects more targets, increasing its effectiveness in combat.
Assassin Skills: Maximum targets for certain abilities have been slightly increased to enhance their area-of-effect capabilities.
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???? Soft Caps and Max Caps Update
To enhance combat balance and ensure fair gameplay, soft caps and maximum limits have been introduced for key stats:
Defense by Weapon Type: All weapon types, including Sword, Greatsword, Staff, Wand, Dagger, and Bow, now have a soft cap at 50% and a maximum cap at 90%.
Class-Specific Defense Bonuses: For Warrior, Wizard, Assassin, and Half-Demon, soft caps are set at 50% with a maximum cap of 80%, creating balance across all classes.
Magic and Skill Damage Resistance: Both resistances now have a soft cap at 50% and a maximum cap at 80%, ensuring fairness against magic and skill attacks.
Damage Reflection: Capped with a soft limit at 50% and a maximum cap at 80%.
Evasion: Evasion begins soft capping at 50%, with a maximum cap at 80%, preventing excessive dodge rates while retaining the strategic value of agility builds.
These changes aim to encourage tactical gameplay by introducing diminishing returns after the soft cap, ensuring balanced scaling while preserving the flexibility of different builds.
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???? Bug Fixes
Quest Boss Progression Fixed:
Resolved an issue where some bosses were not correctly counting towards quest objectives.
Visual Deadland Fixed:
Addressed a visual bug in the Deadland area, ensuring smoother visuals and improved immersion.
We appreciate your continued feedback as we work to enhance the game. Let us know your thoughts on these changes and report any issues you encounter.
Happy gaming!
The Inferna Team
Release:20.12.2019
Genre:
Massively Multiplayer Online
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