Checkpoints
We decided to add one checkpoint to most of the levels. They are located near the center of a level or behind hard to beat obstacles. This should reduce frustration which was a huge problem players experienced since they had to start over from the beginning when failing near the end of a level. However, we didn't want the game to be too easy as it wouldn't fit the topic of death.
Level Tweaking
Together with the checkpoints we reworked some of the levels to hint at the intended solution. Examining Let's Plays, screenshots and reviews by players we found some strange solutions to levels which were really hard to execute. This led to even more frustrating moments. To improve the experience we pointed out important elements and removed some parts that simply felt unfair.
Bug Fixing
Of course this update also includes some bug fixing. We encountered some problems with big spike blocks, boxes and gravity zones which should be gone forever!
As always feel free to send us your thoughts about the update and the game itself. We are looking forward to your feedback!