In Between
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Steam Nutzer-Reviews
Nicht Empfohlen
160 Std. insgesamt
Verfasst: 05.09.19 18:28
Aber manchmal scheitert es an einer kleinen Ecke, das Spiel verzeiht keine Fehler. Leider.
Es macht keinen Spaß das Level dreimal zu wiederholen weil man am Schluss ein Frame zu langsam war.
Leider ruiniert das den Spielfluss.
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Nicht Empfohlen
176 Std. insgesamt
Verfasst: 16.08.19 22:36
Sehr gute (360) Controller Unterstützung.
Nettes Konzept
Selbst wenn man die Lösung weiß muss man immer noch sehr exakt manövrieren.
Find ich schade, weil es das Spiel für mich als Grobmotoriker extrem schwierig (Try/Error) macht.
Wer's mag.
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984 Std. insgesamt
Verfasst: 04.11.15 21:01
now to the somewhat objective points:
-i did not know a lot of platformers and it turns out i like such puzzlesc mechanics
-the mechanics are very well combined with the story which helped me identify with the protagonist, because i am somewhat going through that struggle
-i liked the story and the narrator as well as the artstyle
-in some instances the execution of the puzzlesolving is really hard though i guess that is deliberate. some people might dislike that.
-figuring out the solution to the puzzles mostly felt a bit too easy for me though.
all in all i really think this game is amazing.
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482 Std. insgesamt
Verfasst: 31.08.15 18:53
This is an Awesome game - nice backround story with overflowing emotions.
It is pretty tough in the end game even with a good control over your character and the world. You probably won't play this game as long as multiplayer games, but it is worth the money - i even would have paid more than the 12€. Also it has a nice atmosphere with its relaxed music. Overall - i love this game ^^.
p.s. You can spend lots of hours if you want all Achievements ;)
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213 Std. insgesamt
Verfasst: 24.08.15 09:21
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168 Std. insgesamt
Verfasst: 22.08.15 17:46
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51 Std. insgesamt
Verfasst: 03.12.21 17:37
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13 Std. insgesamt
Verfasst: 17.07.21 18:27
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966 Std. insgesamt
Verfasst: 26.06.21 16:53
It have a good touching story that combines with a wonderful voice acting and soundtrack.
The art of the game is entirely by hand, which is awesome.
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436 Std. insgesamt
Verfasst: 07.03.21 02:50
The game is quite sad and is fundamentally about accepting death as an ok thing. If you are in a place for that, this game is quite a good exploration of it and has some really interesting mechanics that make the game worth your while..
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434 Std. insgesamt
Verfasst: 30.12.20 08:57
Edit: I've finished the game. I have to say, there's a lot of good here, but I just can't recommend it after my experience near the end of the game, especially the last level. Difficulty isn't about demanding pixel-perfect precision for one or two actions and then making a player redo five minutes of busy work before each attempt. And despite what the developer said, it's not depressing but infuriating. The design is simply flawed. Even the story execution is flawed. It's quite good, but is actively hindered by their integration with the levels themselves. The pacing becomes bizarre as a result.
I wish I could give this game a neutral ranking, to acknowledge the good in it, but if I have to pick thumbs up or thumbs down, the choice is clear to me.
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43 Std. insgesamt
Verfasst: 18.07.20 05:58
The puzzles themselves are challenging but, in the end, too unforgiving for me. You have to be PERFECT and if you aren't - you go back way too far for my peace of mind. It becomes infuriating over time.
If you like a challenge that requires you to be perfect, this might be for you. My younger self might have enjoyed this. For where I am now, life is too short to get so angry at a game.
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83 Std. insgesamt
Verfasst: 08.07.20 22:42
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981 Std. insgesamt
Verfasst: 15.05.20 14:41
Grindy Achievement(s): No.
Optional Achievement(s): Yes (8 achievements).
Difficult Achievement(s): Yes (~2 achievements; the game is difficult).
Intro
In Between is a difficult platformer game with unique mechanics in each chapter. There are 9 mandatory and 3 optional levels in each chapter with 5+1 chapters in total.
Pros:
- 5+1 chapters
- The story matches well with in-game mechanics
- Amazing looking cutscenes and animation
- Checkpoints
Cons:
- One cutscene is boring and taking too long to finish
- Some levels might be too hard for some people
- No tracker for collectibles
Should you buy this game?
Yes.
If you like challenging platformer game with beautiful storytelling, buy this game.
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In-Depth Review
Graphics
The graphics are surprisingly good for a platformer game, especially when the story is being told; you need to press either right or left arrow button and the character will keep on walking, changing his outfits and backgrounds as it fits. There are also some occasions when the character held something and changed age as the story told about something in the past or future - I like the transition. The particle effects that are included in the animations are also beautiful-looking.
However, sometimes the game annoys me because they made some obstacles in some levels to be darker in some areas, to the point that it's hard to see. It might be because the dev wants to make the game harder though.
Story
The story is told by voice and you can activate the subtitle from the options. I like the voice dub; the sound is heavy and fits well with the story. The intonation is also great, to the point that it makes the story to be more appealing.
Although I already said how amazing the story is from the cutscenes, some stories are also told when you're doing the levels. I like the fact that the story tries to connect with the level. The story will be talking about depression when the level is going between light and dark, obstacles when an obstacle is introduced, and so on.
The game
Levels
There are 61 levels in total with 46 mandatory and 15 optional levels, separated into 6 chapters. The last chapter only has 1 level and there are cutscenes before and after each chapter. Most of the levels are difficult but the game offers checkpoints that can help you to finish the game.
I had trouble finishing some levels when I first played it though. I ended up watching some videos to finish the game.
Mechanics
The game uses both WASD and arrow key buttons. You also can change your keyboard setting to Dvorak or AZERTY. You'll use WASD to walk and arrow key buttons to change gravity. The main point of this game is to avoid obstacles (mostly by changing gravity) to head to the goal. There will be more obstacles introduced as you progress the game.
Although the main mechanic is mostly the same, each chapter (except the first and last one) will have unique mechanics. The second chapter will have darkness that will go to you unless you face it head-on, the third chapter will have a red ball that can go bigger and smaller at a specific interval, and so on. It's refreshing to have a new mechanic coming up and I enjoyed it very much.
Difficulty
Most of the mandatory levels aren't that difficult although I find that there is one level that requires you to have sick timing to finish. The optional levels are worse though. It's way harder than the mandatory levels and I'm not even sure if I can finish those levels without dying.
Collectibles
There are some collectibles in the game although they only serve for achievement purposes. The game also doesn't track it anywhere except from the steam achievement page.
Replayability
I finished the game in ~7 hours and there's no reason to replay this game if you're not into achievement hunting. There is an achievement that requires you to beat the game without dying so most of my playtime is spent to train myself to achieve that. Somehow, I still got the achievement even though I died a few times though, so I assume the achievement is kinda broken.
Conclusion
It's a difficult platformer game where you have to dodge obstacles and shift your gravity to reach the goal. There are 61 levels in total, separated into 6 chapters with beautiful-looking cutscenes before and after each chapter.
Zitat:
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854 Std. insgesamt
Verfasst: 28.08.15 07:17
The protagonist of the game is a young man whose life is suddenly shattered when he is diagnosed with lung cancer. We follow him as he learns to accept his fate, in a game where story is told in smooth transitions between playable cutscenes and puzzle chapters. The five main chapters of the game are inspired by the five stages of grief: denial, anger, bargaining, depression and acceptance.
Each chapter introduces a new game element, themed after the stage it represents. The symbolism isn't necessarily clear-cut, like in the denial chapter, where darkness chases you from one or two sides of the screen, and can only be held off by facing it. This obstacle makes sense though, and is explained in the story segment leading up to it. Anger is more easily grasped, since it's represented by red pulsating, and sometimes moving, orbs that kill on touch. Bargaining has levels where you simultaneously control a mirrored shadow protagonist, and in depression you have to move through scarce sources of light to avoid the deadly darkness. The final chapter is more of a narrative device, and is one I choose not to describe to avoid spoiling the experience.
In addition to the five main chapters, there's also a tutorial, which is designed to make you comfortable with the gravity flip mechanics. Like the first four of the five main chapters, the tutorial contains 12 levels, of which nine are required to unlock the next chapter. The first nine levels in each chapter are for the most part easy enough to figure out for someone with a bit of experience with the genre, but getting the timing right can be tricky in some of the levels. None of the levels have checkpoints, so if you mess up and die, you will have to start over from the beginning of the level.
Getting through the game took me just over three hours, but solving the additional 15 harder levels doubled that, so the game should offer about six hours worth of gameplay in total. If you go after the hidden glimmers of hope or a no-death run, you can probably add several more hours on top of that. The game never gets as punishing as The Bridge or Closure, but if you've made it through Braid and LIMBO, you should be able to solve most of the levels of In Between without too much trouble.
This is a game well worth playing for the story alone. The subjects of grief and regret are topics I haven't seen explored in games often enough, and seldom as intimately as in this game. We get to witness the protagonist's struggles with accepting his imminent death, memories of his childhood and his troublesome relationship to his father, and having to leave a young daughter behind. Most of the story is told through playable cutscenes and in spoken thought leading in to levels, but some levels also have memory shards hidden as cracks in the wall that trigger when you walk past them.
The game is fully playable with my wired Xbox 360 controller, though I prefer to play it using the keyboard. It's controlled using both sticks on a gamepad or WASD and arrow keys with keyboard controls. There are no options for rebinding keys, but I found these defaults intuitive and easy to play with. I haven't experienced any technical issues with the Linux version, but the demo on Steam is available for Linux, so you can try it to see if it works well on your system.
NOTE: This review was originally posted on GamingOnLinux.
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Release:21.08.2015
Genre:
Puzzlespiele
Entwickler:
gentlymad
Vertrieb:
Headup Games
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
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