Here we are with a smaller update that focuses on changes to the savepoint system. This was requested a lot and therefore we have prioritized this for a smaller update and we will follow up then with other sweet content.
(づ。◕‿‿◕。)づ
Also, we have made other little changes, fixes, and some new stuff with the UI.
Here are the notes:
New improvements
- more savepoints and better placement
- savepoint selection in start menu
- savepoint effects and sounds
- level name introduction
- reworked quality settings in unity launcher
- some additional options to enable/disable
- loading indicator between level changes
- new sound when collecting keys
- interaction symbol for interaction objects ... obviously
- super secret and innovative technique to make motion more fluid and natural!
- uh ... it's so good (ಥ﹏ಥ)
Fixes
- spawning actually in the cage when respawning
- fixed various sounds that not played correctly
- fxed cursor, that goes crazy sometimes
- fixed some floating stuff ... uh
- deactivated z rotation in camera headbob (reducing sickness)
- more responsive buttons in menu
- additional key spawns to make the game a little bit easier ... ͡° ͜ʖ ͡°
- a little try to make a tutorial ... it's so swift you won't even recognize it ...
- correctet mure amateurisch spellling error
- deadlier death screen ... yeah, that's possible (づ ̄ ³ ̄)づ
- fixed the partial controller support
- changed some enemy sounds
- fixed occlusion bugs
- increased the FOV a little bit, and don't worry, we will make this as an option next time, maybe :P
- recreated all fitting tone mapping effects for the different levels, have overwritten all of them in the last patch... because we are too drunk (☞゚∀゚)☞
That's all for now, we will continue working and have an eye on your feedback
(◕‿◕✿)
DRUNKEN APES OUT