the last patch brought you new production chains and more variety to the gameplay of Highrise City. This time around, we tackled the graphics. You will notice a lot of upgrades to the visuals of the game with this patch. We are definitely proud of the more colorful look the game got. In addition to the new color palette, the post processing got a complete rework. The mission was to improve the overall quality and give the game a more vibrant look - we hope you enjoy the new look!
In general this patch focuses on quality of life improvements. You can now again easily enable DirectX 12 in the video options. This can improve the performance by 70%, which we know some of you asked eagerly for. The camera movement has been improved once more and the light radiating from your cursor is now dynamic to the camera distance.
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Full Changelog
- Graphics massively improved
- Improved visual buildings (9+): Lumberjack, Water Tower, Fisherman, Semiconductor Factory, Electronics Manufacturing, Toy Factory, Research Centre, Simple Fire Station, Mayor's Villa
- Demolishing of bigger city parts is now faster
- English and German texts got reworked
- DirectX 12 can now be enabled in the video options more easy, this can improve your performance by 70%
- Light source emitting from your cursor is reacting dynamically to the camera distance
- when the game is paused, buildings are no longer highlighted on the cursor
- Tool Wrought no longer needs tools to be build
- Camera movement got improved
- Subsidy menu now got ressource icons
- A mistake got corrected, that appeared in the overview of the loading screen