The time for a new update has come. The new patch brings quite a few changes to the world of Highrise City. First of all, we have introduced new product chains. This also means that new buildings have been added to the game. You will now need to build Sawmills, Hemp Insulation Farms, Cement-Concrete Factories and more! They have also been filled up with tons of smaller details you might enjoy.
Next to the new buildings, we've also introduced a new feature for you: You can now subsidize whole industry parts. It will cost you quite a bit but it will boost the productivity of buildings. And this can also be combined with other boosters for your production as well. You can, of course, just play the game as you did before but we wanted to give you more options, especially if you want to save space and don't want to have so many production buildings anymore. You now have four options to boost the productivity of your production:
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We have also reworked the menu a bit. Multiple buildings can also be found in more than just one area now. This is a comfort function so that you can quickly find buildings which belong to one specific product chain. We have also merged the zones now.
The third focus for this update has been the performance of the game and some small quality of life improvements. The zoom is now bound slightly to the mouse cursor, for example. In terms of performance we've lowered the loading times of huge cities quite a bit. We also improved the performance of landscape textures and reduced the memory usage of the game in general. Also the saving of the game is now fully asynchronical which means that saving is much faster and doesn't interrupt your game anymore.
Full Changelog
- New product chains added
- Subsidize
- Cleaned up the builder menu
- New Buildings for new product chains (Cement Concrete Factory, Ferroconcrete Manufactory, Sawmill & Hemp Insulation Farm)
- Zoom to mousecursor implemented
- Improved camera handling
- Workshop buildings are now in an extra category for special buildings
- Fixed a crashbug in the save-menu
- Fixed a freeze when building roads
- Fixed a crashbug while loading or saving a game
- Saving is now asychnronus (game saves much faster)
- Reduced Memory usage
- Adjusted milestones slightly
- In the builder menu is a new button which makes the menu stay always on
- If a street is being demolished, vehicles now despawn correctly
- Fixed calculations in the city budget
- Improved performance of landscape textures
- Fixed a bug which caused display errors in buy-land menu
- Improved loading times for bigger cities
- Improved loading times when creating a new game
- Demolishing farms now removes the grass on streets correctly
- Increased productivity of the clay pit by 50%
- Increased the productivity of furniture factories by 33%
- Fusion Powerplant can now be unlocked slightly different the research menu
- Incrased storage of trucks
- Reduced building costs of the highest levels
P.S.: The next update won't take so long as we've been working on it already as well. Let's say you'll get a visual update soon.